Hello Jon,
i've compiled my work with SDETestApp to be able to open it with 0.42. When I save without changing anything with 0.42, everything's ok. No Compiling Errors or Warnings. Same thing if I Compile my XML with BGLComp, nothing.
But if I open the BGL with 0.45 and try to save it, Every Waypoints lose their WaypointIdent, WaypointType is all set to Unknown and get compiling errors
If I check the temp.xml with 0.42 , everything's fine.. But 0.45 do not produce the temp.xml, so probably something's wrong with the validation.
i've compiled my work with SDETestApp to be able to open it with 0.42. When I save without changing anything with 0.42, everything's ok. No Compiling Errors or Warnings. Same thing if I Compile my XML with BGLComp, nothing.
But if I open the BGL with 0.45 and try to save it, Every Waypoints lose their WaypointIdent, WaypointType is all set to Unknown and get compiling errors
If I check the temp.xml with 0.42 , everything's fine.. But 0.45 do not produce the temp.xml, so probably something's wrong with the validation.
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