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ADE 1.60.4886 Beta Available

scruffyduck

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This is the latest beta and contains the GP Library 0.39

Changes and updates are

  • Save/Save As. This is not specifically 1.60 related but is an on-going issue with 1.55 whereby Save As will come up when the user is just using Save. This should now work properly and Save As should only appear by user request
  • Handle size on helper shapes are too big and get in the way. The size of handles has been made smaller
  • Selecting small objects. Cannot select small polys or lines other than by rubber banding The selection methods have been updated - see para below
  • ADE now ensures that a poly, apron or line edge is not kinked when adding a vertex
  • The bug that caused changes made in ADE such as moving a vertex not being remembered when compiling GP Objects should now be fixed
  • A separate list for GP Objects has been added and allows Edit and Delete of GP Objects with Undo
  • Helper shapes can now be edited so that dimension and heading properties can be changed. A Heading property is now available for new helper shapes so that a heading can be set on creation
  • Use of Delete Key on Locked Objects now raises a warning message

Methods of Selection
This was changed for aprons and polys in 1.50 to allow rubber banding on these surfaces. Changing selection to the edge has proved troublesome. Selection of all objects including aprons and polys can now be made anywhere on the surface with a left mouse click. It is also possible to select any object using the 'S' key while the cursor is over it. This should make it easier to select small objects like vertex without accidentally dragging them. Shift + S will add to the current selection. Ctrl+A and Ctrl-Shift+A will still work for selecting aprons and polys for those used to that method

Rubber band selection has been changed. It is no longer necessary for the start point to be in open space but rubber band selection can only be made provided the 'R' key is held down before the left mouse drag is started. A left mouse drag in open space will no longer activate the rubber band. I am aware that some folks have suggested still having this option. Please try with the R key and see how it works.

Download
The new installer here http://www.mediafire.com/download.php?4piforalicqghen This is, as always for the beta, a full installer that should update your existing beta 1.60 if you have it installed.

Thanks for trying this out :)
 
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Selection of polygons is foolproof :)

The 'R' key selection doesn't seem to select locked objects. Is this intentional?.

 
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Yes

The old rubber band won't select locked objects either. Perhaps it could/should but you can't move or delete a locked object so it did not seem right to include them
 
Oops, I guess I'm starting over with the Lines_Def and Texture_Def text files used in my GP Texture Editor testing. They've been overwritten...
 
Oops, I guess I'm starting over with the Lines_Def and Texture_Def text files used in my GP Texture Editor testing. They've been overwritten...

Ooops sorry Tom :o:o:o
 
Easy enough to add them back with the new GP Texture Editor - worked fine, except for the issues I've already reported.

Thanks,
 
Yes

The old rubber band won't select locked objects either. Perhaps it could/should but you can't move or delete a locked object so it did not seem right to include them

Fair enough, but it means that they can't be unlocked via rubber-band selection.
 
Fair enough, but it means that they can't be unlocked via rubber-band selection.

True

However I have plans for Rubber Band + that will display a list of objects selected and let the user manipulate them. Will be a ProKey feature
 
Hi,

Glad to see the GP objects in the List menu. Now I'm hoping they will soon appear in the View menu. They are covering up half of my airport. :)
 
Adding a new taxiway link from a node on an existing taxiway doesn't inherit the properties of the original taxiway eg. if the original had a centre-line, the new link doesn't.

I am sure inheritance worked in 1.55.
 
Hi again,

I am trying to make a "J hook" line used for aircraft parking, when they make a terminal turn. I am using a GP line for this purpose.

This is what I have so far:
attachment.php


As you can see I still have some kinks in the line, so I would like to add extra vertices between each two existing vertices. But in ADE the line appears as this:

attachment.php


I cannot see enough of the line to add more vertices. If I zoom in, the vertices just get bigger. Can the vertices be made smaller when at higher zoom values?

Thanks,
 

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Hi again,

I am trying to make a "J hook" line used for aircraft parking, when they make a terminal turn. I am using a GP line for this purpose.

This is what I have so far:
attachment.php


As you can see I still have some kinks in the line, so I would like to add extra vertices between each two existing vertices. But in ADE the line appears as this:

attachment.php


I cannot see enough of the line to add more vertices. If I zoom in, the vertices just get bigger. Can the vertices be made smaller when at higher zoom values?

Thanks,

Hi Tom

Yes I am working on that. I am also working on some new helper shapes that might make this easier as well.
 
Thanks! The other choice would be a size selection in the Vertex Properties box? The new helper shapes sound very interesting too.
 
Hi again,

I found one little thing about editing helper shapes.

I create a circle, 100 ft in diameter:

attachment.php


And that's what I get in ADE:

attachment.php


Then I right click and choose Edit Object:

attachment.php


Oops, the diameter has changed to 30.5 ft! And that's what I get in ADE:

attachment.php


Perhaps a meters/feet issue?

Hope this helps,
 

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These new helper shapes - will they be able to be converted to a GP Line, instead of only a GP Polygon? That would be great!

Thanks again,
 
It would be nice if Don (or Jon) would be able to find an algoritm to make curved lines like for instance in GSU or like the taxi lines in ADE that curve nicely to form a bend! Do not have the faintest if that is possible at all but when you do not ask, you will never know:twocents::).
 
OK - feet to meters cockup - mea culpa - I will try and fix it tomorrow

I plan some new helper shapes that can be converted into GP lines ;)

One of the shapes is planned to be a bezier curve and another an arc

I hope that these shapes will be capable of conversion to any vertex based line eg apron edge lights or fences as well as GP Polys.

However this is a new area for me so it might take a few days.
 
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