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P3D v3 ADE V1.7

Messages
612
Country
peru
Hello my friends, as always, looking for your guidance and help.
i just downloaded ADE v1.70 and since also just installed Prepar3Dv3 cheked on the Prpv3 drop box in the new ADE 1.70
All of my previous airports open up.
In the Setting folder I have the following:
Scenery cfg folder..... C\Program Data\Lookheed Martin\Prepar3D v3
FS Main Folder--------C;|Lookheed Martin which is the folder created for Prepar3Dv3

SDK
bgl compiler folder---C:\Lockheed Martin\Prepar3D v3 SDK 3.3.5.17625\Environment SDK\Bgl Compiler SDK\

Shp2vec folder----- since there is no Shp2vec folder in the SDK i have cheked the following:
C:\Lockheed Martin\Prepar3D v3 SDK 3.3.5.17625\Environment SDK

However with this settings FSX only shows the stock airports and not the ones that I have created and modified with the previous version.

Appreciate your help in letting me know what is wrong with the settings cause I think that the problem is there?

as always best regards
 
When ADE starts do you choose FSX to see the FSX addon airports?
 
When ADE 1.70 starts in Administrator mode,the first pop up window is for FSX or P3Dv3 . I choose then rhe P3Dv3 and click OK. Once it starts and I open the Airport list, and i can see the whole list of airports that I have created or modified with ADE previous versions, and of course if I open anyone of them, it will show perfectly in ADE 1.70

Isuue is that this ADE airports are not the ones that show in P3Dv3 and although I have not checked them all, the ones checked seem to be like some of the stock airports, some have only the runway and nothing else.
 
:oops:I keep trying with no result. In doing this, and if my settings are correct, and ADE1.70 is compiling to C\Lookheed Martin\ AddonScenery\Scenery, where I can see the airport that I am testing saved as: SPCA ADEX MHR.bgl and SPCA ADEX MHR CVX_bgl why does it only show a runway:oops:
 
Hello, there is no SPCA airport!
Hello my friends, as always, looking for your guidance and help.
i just downloaded ADE v1.70 and since also just installed Prepar3Dv3 cheked on the Prpv3 drop box in the new ADE 1.70
All of my previous airports open up.
In the Setting folder I have the following:
Scenery cfg folder..... C\Program Data\Lookheed Martin\Prepar3D v3
FS Main Folder--------C;|Lookheed Martin which is the folder created for Prepar3Dv3

SDK
bgl compiler folder---C:\Lockheed Martin\Prepar3D v3 SDK 3.3.5.17625\Environment SDK\Bgl Compiler SDK\

Shp2vec folder----- since there is no Shp2vec folder in the SDK i have cheked the following:
C:\Lockheed Martin\Prepar3D v3 SDK 3.3.5.17625\Environment SDK

However with this settings FSX only shows the stock airports and not the ones that I have created and modified with the previous version.
Wait, FSX? Above you wrote

Hello my friends, as always, looking for your guidance and help.
i just downloaded ADE v1.70 and since also just installed Prepar3Dv3 cheked on the Prpv3 drop box in the new ADE 1.70
All of my previous airports open up.
Where did FSX become involved? Are you running FSX along with P3D V3, or are you possibly using the term "FSX" to describe either P3D or ADE? It is a discontinuity that even Tom appeared to ask for clarification on, which was not provided. I can endorse that it is very, very important to communicate very clearly here, without abbreviations or slang terms, to avoid confusion.

When ADE 1.70 starts in Administrator mode,the first pop up window is for FSX or P3Dv3 . I choose then rhe P3Dv3 and click OK. Once it starts and I open the Airport list, and i can see the whole list of airports that I have created or modified with ADE previous versions, and of course if I open anyone of them, it will show perfectly in ADE 1.70
Isuue is that this ADE airports are not the ones that show in P3Dv3 and although I have not checked them all, the ones checked seem to be like some of the stock airports, some have only the runway and nothing else.
Ok, ADE only reads what it is shown. It does not store an airport catalog. The "Open Stock Airport" reads the exact airports it is pointed to. It is not possible for there to be a discrepancy between the stock airports listed and the stock airports contained within the simulator ADE is pointed to, it is like looking at the same scene through two different lenses.

I keep trying with no result. In doing this, and if my settings are correct, and ADE1.70 is compiling to C\Lookheed Martin\ AddonScenery\Scenery, where I can see the airport that I am testing saved as: SPCA ADEX MHR.bgl and SPCA ADEX MHR CVX_bgl why does it only show a runway
There is no SPCA airport. If it exists, it is because you alone have created it. Therefore, all I or anyone can work with, is what's been told and even that seems somewhat unclear. How would anyone know where you could see your airport, or for that matter, why it only shows a runway? SPCA exists in no data bases and you have not provided your airport file. If it does not have an entry in the airport list, it likely does not exist and since you haven't uploaded your airport file, or any screen shots of your progress, no one is able to know much beyond what you tell.
 
Well, since it is not in FSX or P3D, Mameni created it (SPCA=Baraca/Peru).
And if just the runway is visible then that is what has been done in ADE and nothing else, I'd say, unless there were some vectors added that have not been processed due to the lack of the Sh3vec?
If no Shp2vec is found in the P3D, use the FSX one.
 
I found "Barraca Peru," but I can't find any coordinates for it, too many hits keep going to SPCA animal shelter links. It would not help to find an airport that does not exist within the flight sim anyway, the best it could offer is to see what he is trying to recreate. I would say the observation about shp2vec is a false lead due to miscommunication, there is no exact "shp2vec Folder" that one might search for, but shp2vec is indeed within the P3D V3 SDK/Environment SDK folder, which is it's traditional location, as in it's always been the shp2vec folder, although it is no longer called "Environment Kit" and shp2vec no longer resides in the non-existent Terrain SDK folder from the FSX SDK.
 
:mad::oops::rolleyes:Hi there my friends, above all, thanks you all for all of your comments..
I think that I might have confused you, maybe because I am currently in Punta Canas, enjoying its lovelly beaches. ;) So let me concentrate and try to backup and try to clarify what I saw , back at home.
First off all let me tell you that SPCA is in effect an airport that I created in Ica Peru years ago using ADEX and that I used it just as an example to explain the problem that I was seeing. Well before installing PR3D this airport created with ADE appeared,worked and performed perfectly in FSX, looking exactly as I had designed it in ADEX. Now having copied SPCA from my ADE FSPS work folder to my new Prepard3D FOLDER, that I have on the same hard drive as FSX but on a completly different location, my C drive instead of the Program files, Microsoft games folder, when I open it in Pre3D, it does not show as it shows in FSX, and all of the changes created simply are not there. This does not only happens with SPCA but for instance does the same with SPSO a Peruvian airport in Pisco, part of ADE stock airports that years ago I modified using ADEX, that I have been using perfectly for years in FSX. Well having now added SPSO to my Prepar3D Scenery airport library, it acts exactly the same way, ie. FSX does not show the changes made with ADE 1.70 for PreparDv3 on this airport. Hope that I have not further confused you with this explanation, and I hope that the Dominican Sun, will brighten my sight and with the help of all of you, find whats cooking on my way back to Lima. :cool:
As for the shp2vec folder, correct, found it in Prepar3D SDK Environment folder and ADE 1.70 for Pre3D is compiling, the folder is correctly saved, but........... FSX does not to show the work done at ADE 1.70:oops:
Regards to all
 
Your explanation seems very thorough, thanks; but to me the problem seems very confusing. Do you mind sharing a copy of one of your problem airports? The ADE working file would be adequate because I would want to see if there was anything about that which makes it simulator specific. Is it possible that you have used custom ground polygons and those call textures that you have not relocated to the P3D installation? Because in that case, only the runway, edge lights and taxi signs typically would show up, all other pavement would be invisible..
 
Yes As soon as I get back to Lima i will send you a copy of both the ADE airport and the FSX vew, and I'll send the 2 airports mentioned SPCA and SPSO. As for the posible explanation that you mention, all that I have done after installing ADE 1.70 is copy and paste all of my airports from the work folder on the previous ADE version to that of ADE 1.70 and then, save and compile each airport to FSX
Thanks for your support.
 
Maybe it is because P3D compiled bgl's do not show up in FSX? It works for FSX bgl's in P3D but not the other way around.
What if you were to compile your airport as an FSX bgl instead?
Meanwhile enjoy your stay in Punta Cana as long as you can:cool:.
 
As stated above, you cannot use the P3D version of ADE to compile files for FSX - they won't show up.
 
I wonder where this "truth" is from?

I have been compiling with the P3D compiler for years, and all my 37 airports shows up perfectly for FSX users. My model libraries are compiled with the FSX compiler, though. Everything is used/seen in both FSX and P3D.
 
This is only true for the P3D 1.4 compiler. I was assuming he was using an SDK for a later version, which will not show up in FSX.
 
Oh, you mean the P3D 1.4 compiler output will not show up in FSX? I never tried it, started with P3D2 v_something.
 
No, only the P3D 1.4 compiler output WILL show up in FSX. All later SDKs will not show up in FSX.
 
OK, but mine do show up in FSX, as said in my first post. The P3D3.3 compiler, and now the 3.4 compiler. Everything shows up in FSX. The only thing NOT showing up in FSX are GP's compiled with ADE 171.
 
I think what Tom means is that models compiled with the P3D V2 or V3 XToMdl will not display in FSX.
 
:(:(:mad:Well guys now I'm the one confused . First of all once I installed ADE 1.70 it had ofcourse no libraries of any sort as far as I remember, correct? So at this moment I did what I had done on situations where I had updated to a new ADE version: I went to my FSPS folder,to the work subfolder, found all of my airports saved there, and copy/pasted them to the work subfolder of the new ADE 1.70. Then I Opened it and chosed the Pr3D option. All of my airports showed in the list as I had expected. I said great. :wave:Then did my new ADE1.70 settings for the PR3D option, as explained before, chosed airport SPCA saved and compiled it, whent then to see if the compiler had installed correctly in the folder created in C: LM, Addon Scenery, Scenery, found the recently compiled file together with all of my historical complilations,and then opened PR3D to look at the airport and see if all was OK. Boom :tapedshutthe problem started as explained, the airport in PRDv3 had notning to do with the one originally created with previous ADEX versions and now residing on ADE 1.70. Hope this clarifies all that's being said before, and am really frustrated to be far away from home and not being able to check nothing till I get back. So all I can say is thanks, just keep posting me with your ideas, and in the mean time, send you lots of sun from sunny Punta Canas
:scratchch:scratchch:scratchch:scratchch:scratchch:scratchch:scratchch
 
Hi,

Yes, I mean library objects created with the SDK.

Have you opened the P3D Scenery Library and checked if the Addon Scenery layer is present and checked as active?
 
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