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Hi,
I use FSX Acceleration. I recently installed a freeware airport (UTOD) which seems quite nice but for houses
in the river
I spose I could pretend that they are houseboats but I used ADE to try to delete them
without success. The source bgls for the freeware airport are an ADEP3 type of file which I am not familiar
with (ie. UTOD_ADEP3_Den.bgl). They opened OK in ADE and seemed to compile OK too; however
the "house boats" are still present. I believe I have read somewhere that "ADEP3" files compiling
somehow involves the P3D SDK and I don't use P3D (yet). Is there a means to accomplish my ADEP
type file mods for FSX so that they compile correctly ? If I could get the P3D SDK how could it be
linked to ADE or would ADE prompt me for which SDK to compile with ? Or is any of this even possible ?
Any tips regarding this will be appreciated.
Best to all,
Ken
Update >> I found / downloaded the P3D v3 SDK. Is there a specific location where it needs to be installed
on my PC so that ADE can compile with it ?
I use FSX Acceleration. I recently installed a freeware airport (UTOD) which seems quite nice but for houses
in the river
without success. The source bgls for the freeware airport are an ADEP3 type of file which I am not familiar
with (ie. UTOD_ADEP3_Den.bgl). They opened OK in ADE and seemed to compile OK too; however
the "house boats" are still present. I believe I have read somewhere that "ADEP3" files compiling
somehow involves the P3D SDK and I don't use P3D (yet). Is there a means to accomplish my ADEP
type file mods for FSX so that they compile correctly ? If I could get the P3D SDK how could it be
linked to ADE or would ADE prompt me for which SDK to compile with ? Or is any of this even possible ?
Any tips regarding this will be appreciated.
Best to all,
Ken
Update >> I found / downloaded the P3D v3 SDK. Is there a specific location where it needs to be installed
on my PC so that ADE can compile with it ?
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