• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

ADE v1.78 compile question

Messages
158
Country
us-california
Hi,
I use FSX Acceleration. I recently installed a freeware airport (UTOD) which seems quite nice but for houses
in the river :) I spose I could pretend that they are houseboats but I used ADE to try to delete them
without success. The source bgls for the freeware airport are an ADEP3 type of file which I am not familiar
with (ie. UTOD_ADEP3_Den.bgl). They opened OK in ADE and seemed to compile OK too; however
the "house boats" are still present. I believe I have read somewhere that "ADEP3" files compiling
somehow involves the P3D SDK and I don't use P3D (yet). Is there a means to accomplish my ADEP
type file mods for FSX so that they compile correctly ? If I could get the P3D SDK how could it be
linked to ADE or would ADE prompt me for which SDK to compile with ? Or is any of this even possible ?
Any tips regarding this will be appreciated.
Best to all,
Ken
Update >> I found / downloaded the P3D v3 SDK. Is there a specific location where it needs to be installed
on my PC so that ADE can compile with it ?
 
Last edited:
I may have figured out a solution; though don't know if it's the best / preferred one. I installed the P3Dv3
SDK. Then in ADE I opened the Settings\ Options and Folders tabs and directed the necessary paths to
point to the P3D SDK folder / file locations, and created an ADE\P3D\Projects folder and set
this path in ADE as my save and compile folder. End result, no more " houseboats ".
Of course now I must set all the ADE paths back to their FSX settings.
Attached are before and after screen caps.
Ken

MG_054.jpg
MG_055.jpg
 
Your problem is that the P3D v3 compiler may not be compatible with FSX. Usually compilers are not backward compatible. In this case you seem to have made it work but it may not the next time
 
I understand Jon. Sometimes "I'd rather be lucky than good".
Thank you for your insight.
Ken
 
Back
Top