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The new beta is released with great thanks to Don Grovestine (Gadgets).
This version features custom ground polys and lines. FS8/FS2000 provided a mechanism to place planes directly on the ground ("ground-polys" for short) without causing flickering, As well, planes could be placed directly on top of runways, taxiways and aprons. Fortunately, while neither FS9 nor FSX have a similar capability, they will display FS8 ground-polys as intended. These are compiled using asm code and the BGLC_9 compiler.
All the hard work has been done by Don who created the Editor, importing and compiling code. ADE does the easy bit by providing tools to draw these polys and lines in the ADE project in exactly the same way that it does for other objects. Creating and editing these objects calls Don's Editor and compiling them calls his compiler code. BGLC_9 is shipped with this beta and other than a temporary black window appearing during compile there should be no other indication that these custom ground objects are being created. A separate Bgl file is created with _GP in the name.
It is not possible to import these bgl files into ADE but there is an option available to import the .asm source files. Again the hard work has been done by Don.
If you are familiar with using these custom polys then we hope this will make your job of creating them easier. If not then you might like to experiment with the ability to place customized textures and shapes directly onto the airport in FS9/FSX and P3D (we have not tested this in P3D but I am sure someone will!)
A number of textures are shipped with the beta and the GP manual describes how you manage these and potentially add your own.
The beta follows the now standard path of being delivered via installer. This will install in a beta folder separate from your current production version. We strongly recommend that you keep the default installation folder.
Again my thanks to Don first for coming up with the idea to include this function in ADE, and second for doing the heavy lifting.
You can download this beta from here: http://www.mediafire.com/?dhcim114m11rq7z
There is a short tutorial for the ADE side of things here: http://scruffyduck.clarify-it.com/d/n6hxv4
Please download the ADE GP manual from here: http://www.mediafire.com/view/?zc95088wr5a938i
This version features custom ground polys and lines. FS8/FS2000 provided a mechanism to place planes directly on the ground ("ground-polys" for short) without causing flickering, As well, planes could be placed directly on top of runways, taxiways and aprons. Fortunately, while neither FS9 nor FSX have a similar capability, they will display FS8 ground-polys as intended. These are compiled using asm code and the BGLC_9 compiler.
All the hard work has been done by Don who created the Editor, importing and compiling code. ADE does the easy bit by providing tools to draw these polys and lines in the ADE project in exactly the same way that it does for other objects. Creating and editing these objects calls Don's Editor and compiling them calls his compiler code. BGLC_9 is shipped with this beta and other than a temporary black window appearing during compile there should be no other indication that these custom ground objects are being created. A separate Bgl file is created with _GP in the name.
It is not possible to import these bgl files into ADE but there is an option available to import the .asm source files. Again the hard work has been done by Don.
If you are familiar with using these custom polys then we hope this will make your job of creating them easier. If not then you might like to experiment with the ability to place customized textures and shapes directly onto the airport in FS9/FSX and P3D (we have not tested this in P3D but I am sure someone will!)
A number of textures are shipped with the beta and the GP manual describes how you manage these and potentially add your own.
The beta follows the now standard path of being delivered via installer. This will install in a beta folder separate from your current production version. We strongly recommend that you keep the default installation folder.
Again my thanks to Don first for coming up with the idea to include this function in ADE, and second for doing the heavy lifting.
You can download this beta from here: http://www.mediafire.com/?dhcim114m11rq7z
There is a short tutorial for the ADE side of things here: http://scruffyduck.clarify-it.com/d/n6hxv4
Please download the ADE GP manual from here: http://www.mediafire.com/view/?zc95088wr5a938i
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