I have just sent GP_ADE Version 0.0.87 to Jon for inclusion in the next beta release. It contains a significant enhancement to the processing of polys.
Previously, when you added or deleted a vertex to/from a poly, or moved an individual vertex, the GP Editor display reverted to what it would have been had the poly just been created in that shape. This was of no consequence if a uniform texture had been applied. But, for patterned polys, this meant that your careful earlier placement on the texture sheet was discarded.
This "reset" will no longer occur. Now, when you add, delete or move vertices - in any combination - so long as at least two vertices are unchanged or moved together, ADE_GP will preserve the earlier placement for the unchanged vertices and will place the rest based on their relative geographic position with the unchanged ones.
You may still have to tweak the placement if the "natural" shape is not what you want, but you won't have to completely redo it.
Enjoy,
Don
Previously, when you added or deleted a vertex to/from a poly, or moved an individual vertex, the GP Editor display reverted to what it would have been had the poly just been created in that shape. This was of no consequence if a uniform texture had been applied. But, for patterned polys, this meant that your careful earlier placement on the texture sheet was discarded.
This "reset" will no longer occur. Now, when you add, delete or move vertices - in any combination - so long as at least two vertices are unchanged or moved together, ADE_GP will preserve the earlier placement for the unchanged vertices and will place the rest based on their relative geographic position with the unchanged ones.
You may still have to tweak the placement if the "natural" shape is not what you want, but you won't have to completely redo it.
Enjoy,
Don




