EDIT: Update withdrawn.
Updated version attached.
I thought that, with the previous version, I had solved all the triangulation issues. But, that turned out not to be the case. I was close, but no "cigar".
Importing nearly 1000 ground poly objects (previously created with Gmax and FS8 MakeMdl) into my CYYJ, highlighted a few new issues - some in the importer, some elsewhere.
The importer issues have been fixed. While there are still a couple of artefacts among the imported objects, I've found nothing that can't easily be found by inspection and addressed manually. While we've come to expect perfection in these sort of things, remember that the importer starts with nothing but lists of vertices and "instructions" as to which three of them to use to make triangles. The importer is as "perfect" as it's likely going to get.
The "big" discovery (which has resulted in me spending may frustrating hours "over the drawing board) was that the triangulation issues (at least not all of them) were not caused by the triangulation code (as I thought) but, rather, by the 100m. "chunking" code - the two most mathematically-complex parts of ADE_GP. The result was a total re-write - and simplification - of those two areas. "Chunking" is now done only on triangles that exceed the 100m limit. (Triangles are easier to split up.)
Bottom line, ADE_GP now handles my nearly-1000 imported objects flawlessly. I've also run it on a few of the problem airports you've sent me over the past few months, and it handles those as well. So now it's time for the "acid test.
Have at it George.
The .zip file also includes an updated manual.
Don
Updated version attached.
I thought that, with the previous version, I had solved all the triangulation issues. But, that turned out not to be the case. I was close, but no "cigar".
Importing nearly 1000 ground poly objects (previously created with Gmax and FS8 MakeMdl) into my CYYJ, highlighted a few new issues - some in the importer, some elsewhere.
The importer issues have been fixed. While there are still a couple of artefacts among the imported objects, I've found nothing that can't easily be found by inspection and addressed manually. While we've come to expect perfection in these sort of things, remember that the importer starts with nothing but lists of vertices and "instructions" as to which three of them to use to make triangles. The importer is as "perfect" as it's likely going to get.
The "big" discovery (which has resulted in me spending may frustrating hours "over the drawing board) was that the triangulation issues (at least not all of them) were not caused by the triangulation code (as I thought) but, rather, by the 100m. "chunking" code - the two most mathematically-complex parts of ADE_GP. The result was a total re-write - and simplification - of those two areas. "Chunking" is now done only on triangles that exceed the 100m limit. (Triangles are easier to split up.)
Bottom line, ADE_GP now handles my nearly-1000 imported objects flawlessly. I've also run it on a few of the problem airports you've sent me over the past few months, and it handles those as well. So now it's time for the "acid test.
Have at it George.
The .zip file also includes an updated manual.
Don
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