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Don, the "initial concern" with your updated *.dll AND the ability to select FS-8 Style GPs resolves the problem. With the FS8 Style "unchecked" the GPs have color but flicker when you are close to the GP Line, but do not flicker when seen/viewed from an altitude. Prior to you providing the *.dll, from altitude the GP lines were "black" and did not "colorize" until you were at ground level and they also flickered.Sorry for the tardy response, but I was not6 notified of your most recent post. From that post, it's not clear whether or not the problem of initial concern still exists or if the only remaining issue is the "informational message" - hopefully the latter.
Assuming that to be the case, the message is identifying areas containing one or more problematic lines/polys. Please refer to page 17 of the user manual. To address these issues, you need to identify the line/poly of concern and open it in the GP Editor. Often, the problem is due to the texture offsets of one or more vertices having been lost - or never having been set. In those cases, simply clicking OK is all that is required. In other cases, the issue is the complexity of the line/poly - which must be simplified. You should get helpful info on attempting to close the GP Editor with the OK button.
As for the triangulation info, I need to take a hard read of page 17 in your user manual. That said and as a way of education (for me), you stated "Often, the problem is due to the texture offsets of one or more vertices having been lost - or never having been set."....How does one "set" and what is the definition of "texture offsets" and what would cause these "texture offsets" to be lost? Sorry, am out in left field on this...so its off to page 17 (at the min.).
Thank you very much.
