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FSX !adetempworkonly problem

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us-washington
Today when I was working on my airports, it started not compiling. I have v 1.66555 and prokey. It doesn't give any errors, it just acts like it's compiling then goes away. It doesn't show the airport compiled when done. I then looked at the ade folder and found the !adetempworkonly folder. I looked at it and the xml file looked ok, but when I opened it up in ade ksea was the airport. But I was working on kacv airport and that's what the xml file was showing. I haven't worked on ksea for awhile now. I had no problems with it yesterday. But I'd like to get these airports compiled. Oh, it does create the cvx and gp bgls and the xml, but not the main bgl for the airport.
 
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I would not put any significance as to what is in the temp folder. It is a working folder for ADE. What we do need to do is find out why you are not getting the main file. For that we would need to see the project file. But first since you have a ProKey please make sure you have not accidentally turned off the compile of the airport bgl file for that project in the conditional compile options: https://scruffyduck.screenstepslive...4810-conditional-compile-1-65-requires-prokey.
 
That was the problem. As soon as I unchecked everything in the conditional compile options, it worked. I don't know how it got selected, but I must have. Now it works. Thanks for the help. I was going crazy.
 
Well it's not working. It says it compiled, but the bgl file in the folder still has the old one. I did another that also has 2 gp files and they didn't compile and this time I didn't even get a cvx nor a xml file. I don't know what's going on. This is what I just got when trying to compile again.
Compiler Errors Found. These were not identified by the Issue Manager. Please let us know
what the compiler error is so that we can improve the Issue Manager.
The compiler message is shown below
ScruffyDuck Scenery Design Engine Compiling
Using BglComp....

Parsing document: D:\Airport Design Editor 165\!AdeTempWorkOnly\82CL_ADEX.xml
INTERNAL COMPILER ERROR: #C2033: XML Parse Error (line, column, error)
ERROR: 421, 33, The attribute 'transparent' on this element is not defined in the DTD/Schema.
INTERNAL COMPILER ERROR: #C2606: Schema errors detected, compilation failed!

Parse complete!

There is also a apsf folder in the ade 165 fsx folder. It has names of the airports I'm using and numbers behind their names i.e. 82CL_ADEX_JPK_edaf660e-39c7-54fe-98f2-ed8a0d28fa6d.apsf
I've never seen this.
 
As George says if you want to use the transparent runway feature then you need to use the correct SDK. Always use the P3D SDK that matches the Sim version that you have and are compiling for.

You do seem to enjoy digging around the ADE folders ;) Be careful not to move, change or delete any files in these folders. apsf stands for ADE project settings file. The files in there contain your project specific settings.
 
I don't under stand the wrong sdk. I have fsx +accelerator, and the sdk is off of the fsx disc. It's been working since I went to fsx and now just problems. I got it work with my 2 airports I was working on but now the error has shown up again. I'm not sure what a transparent runway feature is.
 
We should probably remove the access to transparent runways in FSX. The actual SDK that works I am trying to remember. Transparent runways was added in P3D v2 and we found that with the SP2 SDK we could get them working in FSX. I thought ADE had some checks to stop users who had the wrong SDK from seeing/using that property. There are several versions of the FSX SDK. If you tell us what the date/time stamp is on bglcomp.exe in your SDK then we would know what version it is.

If you select a runway and open the properties do you see the Transparency Property as shown in this screen shot?

ScreenShot00219.jpg
 
Wednesday, ‎August ‎22, ‎2007, ‏‎5:45:52 PM, and yes I see the transparent box when I open the runway, but it's not checked. This is the bglcomp that came with acceleration. Should I use another bglcomp file? Yes the sdk is off of the acceleration disk.
 
The version I am using is dated 26 Sept 2007. I know that one is compiling the runway transparency property correctly. According to the help file with the version of the SDK containing this it is from the Acceleration Pack. The other thing we need to confirm is the date on BglComp.xsd that is located inside the FSX sub folder inside you ADE installation. This was modified to include the transparent property and was shipped with ADE. The date on the one shipped is: 25 Sept 2014. If you do not have that for some reason then that would generate the error.
To be clear ADE supplies the xsd as part of the installation but needs to copy you BglComp from the SDK to ADE. So the active compiler files are in the FSX sub folder inside the ADE main folder.
 
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