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I am working on several SBX projects and I have come to a necessity I have been unable to satisfy so far.
For example, parts of my scenery contain water ponds that need their own waterclass. These are small ponds but water that looks real (brownish, greenish, etc.). If I mark them as "Perennial Lake" they look AWEFUL, a lake with blue water that looks more like a pond for chemical waste.
Likewise I need to make certain textures for some land features. I find little in the default FSX that closely resembles the tropics (or at least my country).
I know how to make a texture, usually an image that I can make seamless with GIMP so that it tiles properly and then left as BMP or converted to DDS.
I don't know how to make a poly in SBX that I can mark with my own custom "water pond class".
These are small areas but I figure there must be a way that if you have a seamless texture, that you can make a polygon of any shape and "fill" it with this texture. I tried using SBX "TexturedPoly" but apparently it only accepts a SINGLE polygon for each texture.
For example, parts of my scenery contain water ponds that need their own waterclass. These are small ponds but water that looks real (brownish, greenish, etc.). If I mark them as "Perennial Lake" they look AWEFUL, a lake with blue water that looks more like a pond for chemical waste.
Likewise I need to make certain textures for some land features. I find little in the default FSX that closely resembles the tropics (or at least my country).
I know how to make a texture, usually an image that I can make seamless with GIMP so that it tiles properly and then left as BMP or converted to DDS.
I don't know how to make a poly in SBX that I can mark with my own custom "water pond class".
These are small areas but I figure there must be a way that if you have a seamless texture, that you can make a polygon of any shape and "fill" it with this texture. I tried using SBX "TexturedPoly" but apparently it only accepts a SINGLE polygon for each texture.




