Hello Jonah,
You might rethink your strategy. If this plane is that popular, you might approach some flight sim groups (teams that make planes) and do a 'nice' intro letter (email) to them (the lead team leader) and request the plane. Tell him/her that you can supply as much of the information as you possibly can. Let them know if they need anything. Sometimes, pilots of the real planes can help out with feedback when it comes time to tune the flight files (FDE files) for the plane in how it handles.
You need to be a little 'nicer' when you ask for something this huge. Making a plane is going to take at least several months. It can take over a year. There is a lot to making a model. Then to paint it with graphics so it looks half way nice. Special gauges will have to be coded and tested. Then the FDE files tuned to this particular plane so it has the right take-off and landing speeds, cruise speeds, behavior in turns, stalls, fuel ranges, etc, etc, etc. Its no easy task.. You do not just quickly make a plane and be flying it in two weeks. Its radically hard.
So again, you might approach some teams and email them with a nice email that requests this plane. Send a couple of photos of the plane, really nice ones, to show them what it looks like so they do not have to google it. Pitch the request with some cool words. Try to sell the package, if you know what I mean. Put your heart into it. That is what the team will be doing.
Also, you might consider making it yourself. Learning Blender, learning how to make parts, export them into FS. It would be a long path though. You need to be into this to do that, but its there if you want to learn. Thats how each of us got into it.
I hope that helps. Looks like a fun trainer.
You might also ask the company if they know of, or have thought of creating a sim version of their plane for students to do sim-time in. They might also be able to hire a team to make it.
Bill
LHC