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Aerofly 2 Released; Beta; Steam Games

Try to fly your final in the aerobatic plane in a knife-edge flight. You see the runway much better ;)
At least it is the way they do it in reality, and with FSX is goes quite alright (altough I don't know how the plane in AeroflyFS flies)

Oh my GOODNESS! lolol... I'll have to see if I can do that. It doesnt slip well at all. It sort of fights rudder input when I try to slip it to see around the nose. I learned to slip the P40 that L2L made. But this one doesnt do that well.


Paul Dominique said;
You sure you weren't near Winslow, AZ where the Barringer crator is.

Negative. This is just to the left of the highway, northbound into Flag, just outside of town. Going there tonight to see the big crater. Meteor Crater on I-40 just before Winslow.
 
Oh my ears, Bjoern, your usually the first one to chastise others for the same behavior. I know you're better than that.

I have to agree that this comes across as shouting. Please keep things friendly and civilised :)
 
YOU'RE LOOKING AT A GODFORSAKEN BARE BONES CAR ...AND NOT THE FRIGGIN HOLY GRAIL FOR F'S SAKE! HOW F'N HARD IS THIS TO UNDERSTAND!?

In my village in Kazakhstan..we say that when a man gets angry and swears and talks BIG, he really grows small like pygmy sausage
;)
 
Yes, sorry about that. Storage is 64GB, memory is 3GB. Still, not too long ago I was running FSX under XP with 4GB (3GB maximum memory for XP and 1GB for the graphics adapter). So I still think shoehorning and squeezing is a bit of excessive wordage.

Its going to depend of course. Most phones come installed with a ton of apps which have to live in harmony with important things you can't live without (like Candy Crush)

Basic standards like Skype, Google maps, Gps, Mail, YouTube and Photo app(s) live alongside tons of branded bloatware, and none of that stuff is typically allowed on external memory.

Many tablets/Phones get crowded pretty quickly.

Add in the fact that the processors on a phone/Tablet usually top out at about 2ghz, and your 2Gig Aerofly 2 download is designed to survive in what can be a pretty challenging environment.

Apps like Infinite flight that do even more in that environment are amazing!
 
In my village in Kazakhstan..we say that when a man gets angry and swears and talks BIG, he really grows small like pygmy sausage
;)

That is not helpful either. Can we please stay on topic and not get personal. This thread is on watch
 
That is not helpful either. Can we please stay on topic and not get personal.

I'm sorry for any misunderstanding but I wasn't getting personal at all. I was merely pointing out that swearing was also used in that offending comment..as well as the angry ('big' text) shouting that you and others mentioned.
And my reference to a 'pygmy sausage' was a light-hearted comment referring to a breed of dog, it was in response to Bjoern's mention of "stupid labradoodling over nothing".

Anyway, back on topic. I tend to agree with the members here who say that Aerofly has potential. I haven't enjoyed a flight simulator so much in ages, early access or not ...
...
 
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Wait. Aren't now tablets and smartphones like more powerful that our Desktop PC's from 2006? FSX should be running on a iphone hardware right now...
 
Found Meteor Crater. (Easy).

Got to Winslow airport, put down in one piece. No autopilot... Hair trigger joystick. What wild terrain the real Arizona has...


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I don't see any point in having a FS of any kind on an iPhone, iPad, kindle fire, etc. I want my FS to be on the largest display I can get and with joystick and what ever else you may use it has to be on a desktop.
 
I don't see any point in having a FS of any kind on an iPhone, iPad, kindle fire, etc. I want my FS to be on the largest display I can get and with joystick and what ever else you may use it has to be on a desktop.

Ive tried FS on a tablet, Android. Very nice tablet, updated with a new better ROM that was higher performance. Having a tablet in my hands, using the gyro to turn the plane (turn the tablet left right to turn the plane) just wasnt that exciting for me. So I agree, I need a 55 inch screen to fly and have fun.

Creating a super simple base code for a sim is genius. Then as you put more and more into it, it will still be smooth running.

By the way, X-Plane made a iPad / iPhone version of XP. I dont know how they did it, but they did. Took a lot of room. I had that. I still didnt like XP. I dont know why... well, the sky doesnt look right. And I think the planes do not handle right. But the sim ran very well. Well adapted to the tablet realm.
 
This is a review by someone that has had it 24 hours so far:


Wow....this is an incredible sim...even in beta!
Just purchased this sim yesterday....I have been an avid simmer since MS flight sim was little more than wire-frame graphics, and having a heavily modded Steam-FSX, I gotta say Aerofly FS2, when it's out of beta, and has the upcoming fixes/add-ons, may well be the most incredible sim on the market.

For example, the photo-real scenery in and around Las Vegas, is astonishing for the sheer amount and quality. I have virtually every KLAS scenery add-on, and for as good as they are, they don't equal what Aerofly has done...and the speed with which it loads scenery is incredible...around 8 seconds to load any major city; LA, Vegas, San Diego, Frisco, Phoenix, or the Grand Canyon, etc.

One feature I really like is the ability to change the time of day instantly just tapping "T." No more having to pause to reload textures. The clouds are quite nice but for now are limited to height, density, etc. No weather effects are working just yet.

The 180 airports are highly detailed, buildings have individual lights, gates, and aircraft, but scenery outside the airports is low detail for now but the devs will be adding 30 gigs of scenery - which will be free. And being an early release beta, many functions and feature are not yet implemented. Still, it's amazing!

As for the aircraft....all are simply jaw-dropping. Even the Cessna is as detailed as any of the most expensive payware aircraft...right down to photo-real screws, leather textures, etc. that don't blur when magnified, better plexiglass reflections, sharper instruments, near-perfect interior moving shadows etc. And the panel/cockpit lighting is much nicer and more realistic than anything I've seen, especially on the big jets...and changing views is literally instantaneous.

What amazes me is how incredibly fast the sim is overall. Load times take only seconds. You have a detailed map (right down to roads) and can just move the cursor to any airport or other locations, even set the altitude, if you want, quickly by dragging the aircraft icon up, choose which runway, etc. and bam...you are there.

It really looks like this is the sim that will move people away from the patch-work add-ons for FSX and probably X-plane....and I'm not dissing either of those. The modding community has done incredible things new aircraft, textures, flight dynamics, etc....but aerofly, even in beta with many features not yet enabled, is a knockout.
 
I saw that review. I've been haunting the discussion threads waiting for Ipacs to release the Hi-Res update. :)
 
I've been following this thread with interest and many are pleased with what they see, fast loading, FPS, beautiful scenery and rendering of aircraft. Except for a few comments by @lionheart there has been very little mention about what a flight simulator is all about. How realistic are the aircraft performances within a simulated environment and all the affects of atmospheric conditions on the envelope. That, to me, is what a flight simulator is all about. A bunch of eye candy just makes it a game not a true flight simulator. Let's hear what real world pilots have to say and those who don't have an investment in the product.
 
I tried to just watch this thread, but I just had to ..... from the interview posted in an above post - the real world pilots have already spoken. :stirthepo

And what about the flight models? Can we expect realistic aircraft behavior?

We can proudly say that our flight model, by this we mean the physical simulation of the flight dynamics, is considered one of the best on the market. We have many real world pilots that confirm this. Aerofly is even used by professional aerobatic pilots to prepare for tournaments.

Aerofly 2 Released; Beta; Steam Games


Ya know, I love the look of AeroFly, but the game is just not for me.
 
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I tried to just watch this thread, but I just had to ..... from the interview posted in an above post - the real world pilots have already spoken. :stirthepo

And what about the flight models? Can we expect realistic aircraft behavior?

We can proudly say that our flight model, by this we mean the physical simulation of the flight dynamics, is considered one of the best on the market. We have many real world pilots that confirm this. Aerofly is even used by professional aerobatic pilots to prepare for tournaments.

Aerofly 2 Released; Beta; Steam Games


Ya know, I love the look of AeroFly, but the game is just not for me.
Thanks Ron,
I don't have the time or the inclination to read all the other forums and write-ups, I depend on this forum for my flight simulator news because I think the best minds on the subject reside here. Anybody disagree? ;)
 
I tried to just watch this thread, but I just had to ..... from the interview posted in an above post - the real world pilots have already spoken. :stirthepo

And what about the flight models? Can we expect realistic aircraft behavior?

We can proudly say that our flight model, by this we mean the physical simulation of the flight dynamics, is considered one of the best on the market. We have many real world pilots that confirm this. Aerofly is even used by professional aerobatic pilots to prepare for tournaments.

Aerofly 2 Released; Beta; Steam Games


Ya know, I love the look of AeroFly, but the game is just not for me.
It surprises me, because @lionheart says the Extra 330 doesn't slip that well. And almost any (sure the Extra too) aerobatic aircraft can slip very well.
@lionheart do the rudder inputs have much effect?

(Yeah, I'm into this kind of flying, sorry if it bothers you)
 
I've been following this thread with interest and many are pleased with what they see, fast loading, FPS, beautiful scenery and rendering of aircraft. Except for a few comments by @lionheart there has been very little mention about what a flight simulator is all about. How realistic are the aircraft performances within a simulated environment and all the affects of atmospheric conditions on the envelope. That, to me, is what a flight simulator is all about. A bunch of eye candy just makes it a game not a true flight simulator. Let's hear what real world pilots have to say and those who don't have an investment in the product.

The thing about that is I don't think real world pilots were very impressed when FSX was first released, and people seem even less impressed (so far) with flight school.

I think of AFS2 as a work in progress entry level sim at the moment, with a basic goal to provide a platform for others to build on, not to really even attempt to match the more sophisticated FSX offerings (Though that it already beats FSX default by quite a margin is the general consensus among reviewers so far)

That being said, several real world pilots have chimed in positively on the forums, but I've learned to take that sort of thing with huge, ginormous grains of salt (yay or nay) since years at Avsim have shown all too many "real world pilots" getting into cat-fights saying completely opposite things till you just roll your eyes and abandon the thread. :)

You end up not knowing what to think. :eek:

I do note that Ipacs has apparently gone into great detail creating their planes to match reality, and I find that encouraging.

 
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Looks fantastic, the only thing that is preventing me to buy this is the lack of the rest of the world to fly... :p
 
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