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AI Boat in FS9

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176
Country
netherlands
I did an afcad for a boat with some considerable distance between the parking and the runway, so the boat will 'taxi' to the runway and then 'take off' as AI. The boat shows up, but won't move. It must be something simple I'm doing wrong. Anyone got an idea or recognizes this?

Cees
 
it is not easy to find the bug without the afcad and traffic.bgl ...

Do you know ai_float.zip by Holger Sandmann?

some fine examples and hints includes ...
 
Perhaps check your contact points because you need floats and wheels. Without wheels the boat will not move. If your floats are set too low the wheels will be too high and will not touch the water.
Just a guess.
 
Hi Guenther,

Here are the files.


Cees

thanks Cees,

when I open AF2_EHSV.bgl with ADE, I get an error with fault finder :

"runway path does not start or end on a runway" or so

perhaps you can make the runway long enough?

to check the behaviour of the AI I should have the "friso" too..
 
Perhaps check your contact points because you need floats and wheels. Without wheels the boat will not move. If your floats are set too low the wheels will be too high and will not touch the water.
Just a guess.



Ahaaaaaaa, you have right and

now I´m knowing what they mean when they sing in a song:

Rolling, rolling on the River. :D

Have you listen them:

Proud Mary by Creedence Clearwater Revival
 
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I used another boat with your flightplan and Afcad and it runs fine...
(30 ft boat)

so lets check the friso...
 
This is what I have, no wheels indeed. But adding wheels didn't help much.
No rolling on the river, no big wheels keep on turning....

:D

Cees
 

Attachments

Two observations:

You need to move the hold-short node further from the runway otherwaise the boat will attempt to take-off.

The flighplan has a 1 hour repeat but the second leg ends later than the first leg repeat.
 
Hurray,

Friso moves ...

if it is time to taxi out, smoke comes from the chemney and if I set
ratio to 4x, I can see it moving...

so all is burried in Friso's aircraft.cfg and .air file

test a little with power, weight and so on ...

btw I changed the contact points:


point.0 = 1, 40, -10, -3.5, 9999, 9999, 1, 5, 0.9, 15.5, 0.65, 0, 0, 2, 0, 0
point.1 = 1, 40, 10, -3.5, 9999, 9999, 1, 5, 0.9, 15.5, 0.65, 0, 0, 3, 0, 0
point.2 = 1, -40, -10, -3.5, 9999, 9999, 1, 0, 0.9, 15.5, 0.65, 0, 0, 2, 0, 0
point.3 = 1, -40, 10, -3.5, 9999, 9999, 1, 0, 0.9, 15.5, 0.65, 0, 0, 3, 0, 0
point.4 = 4, 40, -10, -1.5, 9999, 9999, 1, 5, 0.9, 15.5, 0.65, 0, 0, 2, 0, 0
point.5 = 4, 40, 10, -1.5, 9999, 9999, 1, 5, 0.9, 15.5, 0.65, 0, 0, 3, 0, 0
point.6 = 4, -40, -10, -1.5, 9999, 9999, 1, 0, 0.9, 15.5, 0.65, 0, 0, 2, 0, 0
point.7 = 4, -40, 10, -1.5, 9999, 9999, 1, 0, 0.9, 15.5, 0.65, 0, 0, 3, 0, 0


but it is far from perfect, needs further tuning,,,
 
and there is another mystery:

you AFCAD has an altitude of -8.9 ????

I know its Netherlands, but so low?

:confused:
 
Hi,

Now that George is in the air, I'd better refrain from giving advice as he has more than ample experience with FS9 boat AI (and FSX as well).
Think I am going to listen to Credence Clearwater Revival, Sandra, as long as my home is ~14 ft ASL (4m) for the time being:). And I do not mind getting wet when speaking figuratively, but I do when it get my feet wet:).
But your AFCAD should indeed have 0 ft ASL, Genther, because FS does not take below sealevel into account afaik.
Another way of stopping your vessel taking off is to reduce the engine power in the aircraft.cfg.
And, paraphrasing someone in another thread: "who is Friso" (instead of who is Sandra:)).
And finally, maybe you'd better set class 1 contacts points (wheels) to -3 and eliminate some of them (one is enough, but somewhere centered and bowside).
 
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Hurray,

Friso moves ...

if it is time to taxi out, smoke comes from the chemney and if I set
ratio to 4x, I can see it moving...

so all is burried in Friso's aircraft.cfg and .air file

test a little with power, weight and so on ...

btw I changed the contact points:


point.0 = 1, 40, -10, -3.5, 9999, 9999, 1, 5, 0.9, 15.5, 0.65, 0, 0, 2, 0, 0
point.1 = 1, 40, 10, -3.5, 9999, 9999, 1, 5, 0.9, 15.5, 0.65, 0, 0, 3, 0, 0
point.2 = 1, -40, -10, -3.5, 9999, 9999, 1, 0, 0.9, 15.5, 0.65, 0, 0, 2, 0, 0
point.3 = 1, -40, 10, -3.5, 9999, 9999, 1, 0, 0.9, 15.5, 0.65, 0, 0, 3, 0, 0
point.4 = 4, 40, -10, -1.5, 9999, 9999, 1, 5, 0.9, 15.5, 0.65, 0, 0, 2, 0, 0
point.5 = 4, 40, 10, -1.5, 9999, 9999, 1, 5, 0.9, 15.5, 0.65, 0, 0, 3, 0, 0
point.6 = 4, -40, -10, -1.5, 9999, 9999, 1, 0, 0.9, 15.5, 0.65, 0, 0, 2, 0, 0
point.7 = 4, -40, 10, -1.5, 9999, 9999, 1, 0, 0.9, 15.5, 0.65, 0, 0, 3, 0, 0


but it is far from perfect, needs further tuning,,,

I used these contactpoints: still no cigar. It won't budge. It this all you did to get it moving?

Cees


Cees
 
yes,

it is moving very slow, so I have to try some further tests
(compare aircraft.cfg with other AI ships and so on...)

perhaps you have some other AI ships to test?

where did you get the Friso?
 
Hi,

Now that George is in the air, I'd better refrain from giving advice as he has more than ample experience with FS9 boat AI (and FSX as well).
Think I am going to listen to Credence Clearwater Revival, Sandra, as long as my home is ~14 ft ASL (4m) for the time being:). And I do not mind getting wet when speaking figuratively, but I do when it get my feet wet:).
But your AFCAD should indeed have 0 ft ASL, Genther, because FS does not take below sealevel into account afaik.
Another way of stopping your vessel taking off is to reduce the engine power in the aircraft.cfg.
And, paraphrasing someone in another thread: "who is Friso" (instead of who is Sandra:)).
And finally, maybe you'd better set class 1 contacts points (wheels) to -3 and eliminate some of them (one is enough, but somewhere centered and bowside).
:D

The level of the sea in the IIsselmeer is -2.7 meters, in FS9 that is. Leaving the AFCAD at 0 feet creates a 3 meter height difference with the surrounding, like a sort of tsunami wave....That's very ugly.
Bringing the level to 0 feet didn't change a thing: still the boat goes nowhere.

:cool:

Cees
 
yes,

it is moving very slow, so I have to try some further tests
(compare aircraft.cfg with other AI ships and so on...)

perhaps you have some other AI ships to test?

where did you get the Friso?

I made it myself. I did the Hr. Ms. Johan Maurits van Nassau too.

:D

Cees
 

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congrats, fine ships!

I will have some more tests and I am sure we will overcome some day...

:)

it could take some time, I am sure it is no problem of the Afcad,
but a "aircraft" problem ...
 
I replaced AI_le_france (AI Ship of Hama) in your AI and all worked fine

perhaps you could compare the aircraft.cfg?
 

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