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45 mimute turn around not honored which could also be why AI Planes will not come out of Pre Clearence mode due to timing issues
ISTR that turn around time is now 8 minutes in FSX.
can the aircraft fly over enroute terrrain,
Hi Folks
Jim -
ISTR that turn around time is now 8 minutes in FSX.
HTH
ATB
Paul

If the circuitEndTime is less than ten minutes before the departure time of the next leg,
the aircraft will not park
but will fly circuits until the next departure time
and then fly on to the next destination.

Having read the Traffic Toolbox.html doc,
I note that the FSX minimum aircraft turnaround-time is still 45 minutes,
(as per previous FS versions of Traffic Database).
ISTR in TTools this could be much lower.
For AI chopper traffic,
especially at offshore platforms/vessels,
(actually for choppers operating at any non-airport facility),
this 45 min is excessively long.
IRL this could be as little as 1 min.
Can this 45 min turnaround-time be reduced please,
or at least have an optional override switch added.
Currently (we) use the @ to force the correct arrival time,
can this option be included please.
Any work-around suggestions appreciated.
The traffic database builder tool still expects that
aircraft will spend a half-hour on the ground between trip legs,
but the run-time application does not enforce this.
Traffic databases created with other tools will work just fine.
The code does still exect an 8 minute "taxi time"
to represent the time it takes to get out to the runway from parking.
This means if an aircraft initializes less than 8 minutes after its departure time,
it will get initialized at parking rather than in the air.
TrafficDatabaseBuilder compilation may enforce the 45 min,
but other tools and r/t may not.![]()

I think to do that, a complete understanding of the structure of an FSX vs. FS9 traffic bgl file would be necessary.
what is needed is a tool that will generate a BGL file that will not chase away all of the FSX AI, and yet would avoid the 45 minute problem.

Yes, but if we don't use TDBB, we are not generating a fully FSX-compliant traffic bgl file.![]()
...and if we don't have a fully FSX-compliant traffic bgl, then the FS9 traffic bgl will cause all of the FSX ai traffic bgl aircraft to disappear. Not a problem if a user only has FS9 ai traffic. But a big problem if the user has both.
I guess what is needed is a tool that will generate a BGL file that will not chase away all of the FSX AI, and yet would avoid the 45 minute problem.
I think to do that, a complete understanding of the structure of an FSX vs. FS9 traffic bgl file would be necessary.
I've been using the conversion tool created by lc0277 and I do NOT lose
my default FSX traffic, be it aircraft or shipping.
User Aircraft that request to remain in pattern (TNG) for ATC to instruct the pilot left traffic or right traffic when they are cleared TNG?