This item has nothing to do with "Drive-thru-Parking" as this is a different science compared to placing Hold Shorts in the normal manner.
I feel very frustrated here. Did you go so far as to read the tutorial title?
Always willing to learn from others.
That is not overly apparent. Allow me to repost relevant sections in the hope that they are placed conveniently enough to be read. If they are, you will see that they have nothing to do with drive through parking.
Hold-Short Nodes – The MFS AI/ATC engine requires hold short nodes be placed to cover two
situations:
• each departing AI must encounter a hold-short node before entering the destination
runway; and
• each arriving AI must encounter a hold-short node before reaching its parking spot.
A single node may serve both purposes.
Hold-short nodes need not terminate the link leading directly from a RUNWAY-type link.
Ok, how many parking lots do you have, 2? 5? And how many taxiways? Why must a hold short be at the midway runway exit, when it is sufficient for AI to encounter one before parking, so long as that encounter is within 225' of a runway? Why would you need a "star" when these nodes can be placed anywhere within 225' of the runway and
still not have to be at the intermediate exits?
How right you are, all my experience, tests and knowledge are the same.
Well, you don't provide any evidence you've read the linked thread above, small wonder, I mislinked it and it's fixed now. I trust jviles skill and experience and his anecdotes are worthwhile to be added to my experience and knowledge. I'll go ahead and quote:
The holdshort is not the trigger point to tell ATC that the next plane can land or not land. It is also not the trigger point for a airplane to be instructed to take the active runway for departure.
If the holdshort is not the trigger then what is. It is the runway texture. There are some hidden codes in a runway that many do not realize exist. What tells the Control Tower that a airplane has exited a runway is the contact points of the main landing gear. When the main gear clears the side of the runway texture that releases it from the control of Tower ATC.
Try one of these 2 test. Land your airplane to the side of a runway and Tower will tell you to immediately contact ground. Why, because Tower knows the wheels are on the ground but never sees them on the runway. End result is tower believes you have exited the runway when you never landed on it.
Another example. Many airport designers make a runway very narrow to try and hide the runway or make it invisible. If a runway is only 3 ft wide the main gear of a B737 never touches any part of the actual runway. Again ATC Tower tells the plane on touchdown to contact ground now. If by chance another plane is on final right behind you it is not told to go missed because tower thinks you have left the runway.
The same applies to a plane waiting for takeoff. If Tower thinks the landing plane is not on the runway for whatever reason (runway to narrow, plane landed to the side of runway) it now will instruct the waiting plane to taxi into position and takoff. There are situations where a landing plane is still in reverse thrust and rolling toward a taxiway exit and the next plane is already rolling down the runway for takeoff.
The holdshort node is a trigger where you stop to change to a ground freq. and not the point where ATC continues its cycle of departures and arrivals. The runway width in respect to main gear clearing the edge of the runway starts the cycle again for landing and departures.
I write a lot of curved approachs for runways. If I am not careful and the AI Plane cannot get on center line of the runway through the curve then big trouble. Any plane right behind the landing plane will also land with no go around instruction from the Tower.
You will see some of this behavior at any of the Kai Tak scenery's I have written the IGS 13 curved approach for (KaiTak1998 for FS9/FSX, KaiTak1963 for FS9, 9Dragons for FS9, FlyTampa for FS9/FSX, etc.)
hope this is helpful
As do I.