- Messages
- 26
Interesting
It sure would be nice to have an API to replace the shortcomings of SimConnect. I am not sure that FSUIPC could meet those needs given its capabilites, they seem to target different needs.
FSUIPC is definetly a great piece of work, and SimConnect is not bad, minus several very serious shortcomings.
It would be a monumental piece of work to DMA any software (I have no desire to peek and poke around in memory), including a new version every few years, my hat is off to Dowson for his work on FSUIPC. In the dawning age of 'managed windows'
I wonder how long it will be before such software as FS starts relying on managed components, Vista uses managed services etc. Managed code would make it virtually impossible to DMA software, and I would not rely on this method in the future. Personally I love .net/managed code. I know C++/native/win32 and .net/C#, and have programmed both for some time. .Net has come a long way and is VERY powerful, competing with native code in many scenarios now (especially due to optimizations). I use .NET exclusively now, unless I can not get the performance or functionaliy I need and then revert to C++/Native code.
It would be nice if MS finally just did us all justice and opened up the FS franchise, like they said they would in the past.
If there was a comparable consumer sim, with the popularity of MS-FS, then I would be using that flight sim.
I wonder what the plans are for FSXI or whatever it will be called. Will they even use SimConnect? Will the developer API be similar or different? Who knows, makes it kind of difficult to invest resources into developing for MS-FS.
I love MS-FS, and fly it exclusively, I would REALLY like to develop a multiplayer server and client, NOT based on DirectPlay. Hopefully that can happen, maybe ACES will wise up and fix a few of the issues we have, they have got to know about this and other issues.
It sure would be nice to have an API to replace the shortcomings of SimConnect. I am not sure that FSUIPC could meet those needs given its capabilites, they seem to target different needs.
FSUIPC is definetly a great piece of work, and SimConnect is not bad, minus several very serious shortcomings.
It would be a monumental piece of work to DMA any software (I have no desire to peek and poke around in memory), including a new version every few years, my hat is off to Dowson for his work on FSUIPC. In the dawning age of 'managed windows'
It would be nice if MS finally just did us all justice and opened up the FS franchise, like they said they would in the past.
If there was a comparable consumer sim, with the popularity of MS-FS, then I would be using that flight sim.
I wonder what the plans are for FSXI or whatever it will be called. Will they even use SimConnect? Will the developer API be similar or different? Who knows, makes it kind of difficult to invest resources into developing for MS-FS.
I love MS-FS, and fly it exclusively, I would REALLY like to develop a multiplayer server and client, NOT based on DirectPlay. Hopefully that can happen, maybe ACES will wise up and fix a few of the issues we have, they have got to know about this and other issues.
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