- Messages
- 453
- Country

No way to get the model from maya to fsx. I think model needs to be converted to FBX format so it can hold the animation, then reopen it in 3DS MAX, reapply all textures etc.. also Im not sure about axes and pivots, also animation time line gonna be messed up if the animation start/finish is at different time..
Yes you can do the model in maya, but anything else is down to 3ds max anyway.. just my opinion.
Yes you can do the model in maya, but anything else is down to 3ds max anyway.. just my opinion.








