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FSXA Airbus A350 XWB

Hi F747fly!

What you have to do is to re-position the object back to a position that it is parallel to ether the X, or Y axis. Once you get the object parallel to one of the axis; you then set the objects rotation to a default rotation. Then move the object back to it's original position.

I hope that makes sense to you. If not let me know.

Kris:)

Thanks Kris! I mean I cannot thank you enough for the effort you put in to helping people like me! I also want to thank Daan for helping with Blender aswell, without you two I probably wouldn't be able to make this aircraft even this far...
 
FY4yfly! You are doing an incredible job! You are doing much better than me when I first started out. My first aircraft was the Jodel. It is a very simple aircraft than what you are working on.

Do not give up, do not get frustrated. I will help answer any question that you may have on your journey. And that is the same for most of the developers here. As long as they see that you are willing to put the work in and not just looking for someone to do it for you. They are very willing to share what they know.

I would not be modeling at the quality that I am doing right now without the help of my GOD and this community of developers. And I have a log way to go still before I know half as much as most of the developers here.

Thanks, Kris:-)
 
FY4yfly! You are doing an incredible job! You are doing much better than me when I first started out. My first aircraft was the Jodel. It is a very simple aircraft than what you are working on.

Do not give up, do not get frustrated. I will help answer any question that you may have on your journey. And that is the same for most of the developers here. As long as they see that you are willing to put the work in and not just looking for someone to do it for you. They are very willing to share what they know.

I would not be modeling at the quality that I am doing right now without the help of my GOD and this community of developers. And I have a log way to go still before I know half as much as most of the developers here.

Thanks, Kris:)

Thanks Kris, it does mean a lot to me that you say that! Actually I did some other attempts at aircraft design before this, most of them in Gmax (which I never learned) and one before this in Blender (a fokker 50) but after a while I stopped modelling. Then I went spotting in Frankfurt and I saw the A350 and was just sold at the sight of it! I just wanted to have it and that's been my driving force ever since. Coming back on the first aircraft I tried to model in Blender, it looked worse then the A350... (see the image below) it was just awfull and it had no quality (IMO). Anyway I learn a lot from you guys and I just think I don't thank you guys enough for it.

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Well the animations for the gear need to be done another way... Seems that FSX doesn't do well with my animated empty (ofcourse not, it's a non-render object).
Also I'm glad to see I'm not the only one who had difficulties making aircraft in the begining ;)
 
Today I thought: Let's do something else then just reguslar weird coloured renders for the forum! So what did I do? I took the renders in Wireframe mode (instead of solid) Some might like it, others will not ;) anyway it is kinda disorientating :D I hope you guys like it!

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Now one thing people might notice (or atleast I noticed) is that there are no seats. Turns out I accidently deleted the interior. never mind though because I wanted to change that anyway :)
 
You mentioned, that you accidently deleted the interior, because you wanted to Change it anyways...

When you start the new interior, is that including a Virtual Cockpit?
Have you allready been starting on a Cockpit or even some instruments to implement or do we need to implement a Merge of another Airbus default Panels?
What are you considering to do there?

Regards...
 
I deleted the interior that would be visible from the outside (thus the low poly seats and the galleys).
I have actually started to work on a VC by doing the basic work of taking the front section and inverting the normals. I do plan to make a full VC and systems on my own, so I will not be using any default Airbus parts. (or atleast that's the aim)
 
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Is that like a closup of the aircraft, like in a movie? Will the aircraft be in shot often?
Nah, Im not going to use the 717. In the process of making a 777 :P

Also, the teacher is making me rework my project story (making a short film for my year long project), so whether the plane will show up often is still being determined.
 
Nah, Im not going to use the 717. In the process of making a 777 :p

Also, the teacher is making me rework my project story (making a short film for my year long project), so whether the plane will show up often is still being determined.

Sounds like a nice school project ;) I actually don't know how Blender does at movies, but from what I've heard it's great :D
 
Hey, My holidays in France are finish... so I'm back :)
I'm glad to see how that baby is going to be :D
 
Hey, My holidays in France are finish... so I'm back :)
I'm glad to see how that baby is going to be :D

I hope you enjoyed your holiday in France Marc! Are you going to develope some scenery soon? :P
Glad you like the progress I've made so far :)
 
Today I'd like to show the engine in a bit greater detail. The engines on the A350 are Rolls-Royce Trent XWBs. Rolls-Royce is the sole manufacturer of A350 engines, thus unlike the competing Boeing 787 the A350 comes with only one engine option (unlike the A380 for example, which comes with the option of GP7000-series or RR 970-series engines). The engines are, as one would expect on such a fuel efficient wide-body airliner, Turbofan engines with Bleed Air systems. Orginally Rolls-Royce agreed on adepting a Trent 1000-series engine for the project, know as the Trent 1700, which would have been developed in cooperation with Kawasaki Heavy Industries. However Airbus and Rolls-Royce struck a deal to make a completely new engine with the Trent 1000 as a basic, it would be know as the Trent XWB (named after it's only application, on the Airbus A350 XWB). The Thrust Ranges where changed throughout the development years untill the eventual figures rolled out. four of the Trent XWB versions where certified for commercial use on the 1th of October 2010 (tested on the A380). The final fifth variant, which will power the -1000 XWB, is still in development and therefor not yet certified. The four engines that are in use are all named after the (somewhat possitive) rounded Take-off rating. They are the -75 (74,200 LBF), the -79 (78,900 LBF), the -79B (78,900 LBF) and the -84 (84,200 LBF). The final engine to be a part of the family will be the -97 (LBF unkown but it can't be far off from 97,00 LBF). The -97 will also receive a new fanblade design to help with the extra thrust.

The engines are developed from the Trent 900 (on the A380) and the Trent 1000 (on the 787). They also feauture (like the Boeing 787) RAMSES (reduced acoustic mode scattering engine duct system) to make it less noisy, something that seems to be favored by airlines who opperate in noise-resticted airports.

On to the 3d model, which still needs a touch here and there (or actually everywhere).

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71_zpsty3ubad9.jpg


Like I said, a lot of work still needs to be done on these parts.
I hope that was interesting ;)
 
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