• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Aircraft.cfg Editor

Messages
57
Country
canada
Hi Arno

I'm working on a P3D model.
In Modelconverterx I click on the show cfg points icon and all the cfg points show ok, but when I click on the Aircraft cfg editor to make changes to the points it is "greyed" out and wont open.

I've looked all through the program settings and cant find anything to un-grey the cfg editor, so I'm wondering if I'm not finding a setting or if it's an error in the program.

Can you advise

Many thanks

Gary
 
Hi,

Sounds like a bug. P3D does use a sim.cfg instead of a aircraft.cfg file, but might be that the editor does not check correctly for that. I need to check the code for that.
 
I have put a LOT of aircraft into P3D since I moved over from FSX and I think I have only ever seen ONE instance of a sim.cfg file instead of the usual aircraft.cfg file. It threw me for a loop because I'd never seen one before!
 
Funny. I was just going to post about this issue. It's been happening with the last few releases for me as far as I am aware.

All the aircraft I have been loading into MDL Converter use an Aircraft.cfg.

Whilst they are not installed (I only have folders left over from old installs), I note the editor is blanked out for FS9 and FSX Aircraft as well.
 
Last edited:
Nothing has changed recently to the editor, but when I'm back home from vacation I'll check what is going on.
 
It was indeed a bug in ModelConverterX, it had nothing to do with the name of the CFG file, but a change I made a while ago results in the path to the CFG file being lost somewhere and therefore the editor was disabled. I'll fix it in the next development release.
 
It was indeed a bug in ModelConverterX, it had nothing to do with the name of the CFG file, but a change I made a while ago results in the path to the CFG file being lost somewhere and therefore the editor was disabled. I'll fix it in the next development release.
Good news Arno, thanks for fixing it.
Looking forward to the next Dev release.
 
I have put a LOT of aircraft into P3D since I moved over from FSX and I think I have only ever seen ONE instance of a sim.cfg file instead of the usual aircraft.cfg file. It threw me for a loop because I'd never seen one before!
Hi Larry, have you converted your FSX aircraft to P3D standard or used off the shelf P3D ones. Reason I ask is I need an "Idiots guide to MCX for FSX to P3D conversions." I've just posted asking for help to convert an E7A cos I cant find one that'll work in my P3Dv4.5 setup. Do you know of any tutes/guides/youtubers that break it down to pure basics for dumbats like me?

Cheers
 
Hi Larry, have you converted your FSX aircraft to P3D standard or used off the shelf P3D ones.
I have converted my Grumman Mallard to P3D v4.5 with PBR textures and I converted several Milton Shupe (and Team) aircraft including the Lockheed Lodestar, Republic XP-72, Beech D18 and the Spartan 7W Executive.
Reason I ask is I need an "Idiots guide to MCX for FSX to P3D conversions." I've just posted asking for help to convert an E7A cos I cant find one that'll work in my P3Dv4.5 setup.
I made this thread over at SOH describing how to convert FSX textures to P3D PBR textures but you need a P3D PBR ready model to apply them to first: https://sim-outhouse.org/sohforums/threads/converting-fsx-textures-to-p3d-pbr-textures.163637/

I did a lot of digging for info when I moved over to P3D a couple of years ago and I found some gems but can't now find the links to the websites I used. However, I did save a lot of info to my hard drive (including an entire webpage tutorial) and I have packaged all of that into a couple of zip files for you which are attached to this post. Hopefully that will get you started.

I also bookmarked these YouTube tutorials which may help too:


The one above was really useful and was the 'light bulb' moment for me re. 'channel packing' (a term I'd heard mentioned but didn't understand). Here is a link to a Google search I did specifically for 'channel packing' info: https://www.google.com/search?client=firefox-b-d&q=channel+packing

I modified the info gleaned from those videos (particularly on 'channel packing') and wrote my own mini tutorial for personal use and it's included in the attached zip files (see 'PBR Channel Settings.txt').

I also found this section on the P3D SDK webpage with info on PBR materials which was also useful: https://www.prepar3d.com/SDKv4/sdk/modeling/3ds_max/modeling/modeling_pbrmaterials.html

Do you know of any tutes/guides/youtubers that break it down to pure basics for dumbats like me?
Hey, I was a dumbat last year too but the info is out there if you search long enough and if I can convert FSX models to P3D v4.5+ with PBR textures anyone can! ;)

It is vital you start with a good source model though. It MUST be a true FSX Model (i.e. one with both interior and exterior models in the model folder). It MUST have either .XML gauges or 64-bit .GAU or .DLL gauges as 32-bit .GAU and .DLL don't work and 64-bit .GAU and .DLL gauges are rarer than hen's teeth!

Good luck and if you have questions...............ASK!
 

Attachments

Thanks Larry, I'll take a look at all of this. My main aim is to convert the aircraft I fly, which amounts to about a dozen all up but I fear some are actually MDL8/FS9 models. Indeed MCX finds the E7A to be such a model. Its making all the changes to the parts so they sit and operate properly that has me stumped. Thanks for taking the time to give me some references though to look at.

Cheers
 
Back
Top