In the Modelconverter X I try to improve the glass properties from the external view which in the original converted ac is "foggy".
According to the SDK I utilize the setting under Material Editor and parameter "p3d_glass_canopy" changing the "Framebuffer Blend" -Destination and Sorce to ONE- this cause the exported ac to crash MSFS. If not, it works fine but the hud is "milky". Perhaps I am changing the wrong parameter or changing it not correctly?
Any help appreciated.
Åke
According to the SDK I utilize the setting under Material Editor and parameter "p3d_glass_canopy" changing the "Framebuffer Blend" -Destination and Sorce to ONE- this cause the exported ac to crash MSFS. If not, it works fine but the hud is "milky". Perhaps I am changing the wrong parameter or changing it not correctly?
Any help appreciated.
Åke

