Standby a sec.
Point of information: in order to save frame rates when the model is seen from afar developers usually embed several less detailed versions ("LODs") in their mdl file. Similarly, the textures provided will often include smaller versions of themselves -- MIPs.
To trace and possibly edit the MIPs status of texture files proceed as follows.
Step 1. D/l a copy of IT here [link deleted] and acknowledge when done.
Step 2. Unpack to a folder of your choice and create a link on your desktop.
Step 3. Drag and drop a texture file into Imagetool. You should see something like this.
The circled area indicates that this model uses MIPs.
Do this with your problem exterior textures. Now,
- If the number of MIPs is 1 then you can abort the process, and best contact the developer describing your problem and asking for a cure.
- If, however, the number is > 1 then you can try to kill them using Imagetool or another easily accessible tool (Martin Wright's convim).
At this point be careful not to save anything from within Imagetool unless you are working from a duplicate texture.