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Hi,
So how would I add a "Shadow" model to my pilotable airplane?
docII

I have no idea how its done in G-Max but its exactly the same as adding a Vc model except the models name is projectname_shadow.Use the shadow model to remove unwanted shadows and lower the total polly count.if you dont want any shadows at all ( ya cant see them from the vc anyway in fs9) just make a very tiny single sided polly.Ive even seen a few ppl make the shadow model a total different model
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Im sure Felix and or other g-maxer's will give you a better rundown on how its done
Cheers
Wozza

MAke a third tiny cube called "shadow"?
What do the gmax samples in the FS2004 SDK have?


To be honest Felix, I've never seen any reference to a "Shadow Model" outside of FSDS.
To my knowledge, MS/ACES never mention it with regards to FS8, FS9 or FSX. It may be mentioned in CFS, but since I've never even seen any of the CFS releases, much less any SDKs, I couldn't possibly know for certain...![]()
To be honest Felix, I've never seen any reference to a "Shadow Model" outside of FSDS.
To my knowledge, MS/ACES never mention it with regards to FS8, FS9 or FSX. It may be mentioned in CFS, but since I've never even seen any of the CFS releases, much less any SDKs, I couldn't possibly know for certain...![]()

I would assume that a "shadow" node would do the same thing?

Success!! Got it to compile through the MDL Commander and MiddleMan process, with only the shadow model showing in spot view!! Yippeee!!
Here is a link for anyone else interested:
http://www.3drad.com/forum/index.php?topic=577.0