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I'm having a problem using Airport Design Editor.
I have added a number of generic buildings and library objects to my airport, and so far, everything works fine.
But I recently started adding some static models and now I'm getting OutOfMemoryException errors when I try to compile.
One thing I noticed that was curious is that any time I insert a airplane model, the square that represents the airplane is much smaller than the other library objects I have inserted. See picture.
I double-click the C172 square (model) and I see the scale factor is 1, and the size is 36 x 27 (or something close to that). But when I do the same on the C185 (library object) I see the scale is also 1, but the dimensions are 120 x 86.
Looking at other objects nearby (generic buildings for example) I see they are about 200 long, but if the C185 model was really 120 wide, then it would be half as big as the building.
Anyway, its possible that none of this really matters, but it seemed curious to me and I suspected it might be related to my problem.
I have added a number of generic buildings and library objects to my airport, and so far, everything works fine.
But I recently started adding some static models and now I'm getting OutOfMemoryException errors when I try to compile.
One thing I noticed that was curious is that any time I insert a airplane model, the square that represents the airplane is much smaller than the other library objects I have inserted. See picture.
I double-click the C172 square (model) and I see the scale factor is 1, and the size is 36 x 27 (or something close to that). But when I do the same on the C185 (library object) I see the scale is also 1, but the dimensions are 120 x 86.
Looking at other objects nearby (generic buildings for example) I see they are about 200 long, but if the C185 model was really 120 wide, then it would be half as big as the building.
Anyway, its possible that none of this really matters, but it seemed curious to me and I suspected it might be related to my problem.
