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Airport Design Editor - OutOfMemoryException

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us-arkansas
I'm having a problem using Airport Design Editor.

I have added a number of generic buildings and library objects to my airport, and so far, everything works fine.

But I recently started adding some static models and now I'm getting OutOfMemoryException errors when I try to compile.

One thing I noticed that was curious is that any time I insert a airplane model, the square that represents the airplane is much smaller than the other library objects I have inserted. See picture.

I double-click the C172 square (model) and I see the scale factor is 1, and the size is 36 x 27 (or something close to that). But when I do the same on the C185 (library object) I see the scale is also 1, but the dimensions are 120 x 86.

Looking at other objects nearby (generic buildings for example) I see they are about 200 long, but if the C185 model was really 120 wide, then it would be half as big as the building.

Anyway, its possible that none of this really matters, but it seemed curious to me and I suspected it might be related to my problem.
 

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But I recently started adding some static models and now I'm getting OutOfMemoryException errors when I try to compile.

Whose static models?

FSX does not have a static C172 in the list of static aircraft found in the library bgl's. I am wondering if the static you are using could be the problem.

The C185 is a model size of 120 x 86 set by FSX. Generic buildings is a Meter or feet value.
 
Also where is the out of memory error coming from? ADE, BglComp or FSX when you try to load the airport. Are you using the latest version of ADE 1.37?
 
To insert the C172 model, I went to Lists -> Models, then clicked on the Add button and navigated to C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes and under here, I went to various airplane folders and under "model" there are .mdl files to choose from.

Is this a mistake? Where is a better place to get these models? I just want to have some better variety of airplane models in my airport. I'd like to have the Beech Baron and some medium sized jets and I didn't know where else to get them.

Attached is the error I'm getting. I presume this to be a ADE error message. This error goes away pretty fast, since the program closes almost immediately after I see it. I just had my hand over the print screen button right when it shows.
 

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You are trying to insert a flyable aircraft model as a scenery model. The structure of these two are different and you cannot place a flyable model as scenery.
 
Ah! Ok, I had no idea.

Well, I tried the suggestion about looking for files done by Seev Kahn, but I'm not having too much luck. Maybe I just don't understand enough about what I'm doing. I've only been at this for a couple of weeks now and I'm just learning as I go.

Can you tell me what I should be searching for in the various libraries on the net? Should I just search for "static models" or what? I am assuming I need to get .mdl files, true? Or will these models come as part of another package and I must extract them somehow?

Sorry about the noob questions. I just don't fully understand all this yet.
 
Try a right mouse click where you want the model placed, click on add and then library object. See if you have an aircraft selection there under category to pick from.
 
Yes, I've done this, and it works fine, until I've exhausted all of the stuff in there and now I need more aircraft. I'm trying to make a replica of my home airport and I need more GA aircraft like a Baron, Piper, C172, and some small jets. I just don't know where to look for "static models". I guess these types of models are not that common?
 
Don Walters

If you purchased and installed the Acceleration Disk there are many more static airplanes in the additional sceneryObject 6 bgls that came on that disk.

Many of the static planes are already combined for you so you do not have to place individul ones. We already have the thumbnails in the big file that you download from AVSIM so you only have to add those bgl's into ADE using the library manger tool. That way you can select any number of new sceneryobjects using ADE.
 
OK! Now I'm getting somewhere. I have installed the addon and I'm able to insert the planes into my airport, but now I'm not able to see the planes when I start FSX.

It looks like the person who repackaged them just named them ga1, ga2, ga3, etc and didn't give them proper names, so I tried inserting 20 of them into the airport so I could see which one is which. Maybe that is too many? It compiled just fine.

I also checked to be sure the texture was just set for "normal" instead of "very dense". I noticed early on in the creation of my airports that if I had buildings set for "very dense" they would not be displayed and the only way to make them appear was by setting them for "dense" or lower. But that little trick isn't working here.

Suggestions?

By the way, thanks to all for your help. I'm glad to find such a helpful community.
 
Image complexity can get confusing. When designing in ADE always make sure that the setting in the menu bar is at Extremely Dense and do the same in FSX. ADE mimics what FSX does and this ensures that all objects are visible both in ADE and FSX. I would usually set the image complexity of individual objects to Normal.

If you have the image complexity value in FSX set to Normal then only objects with an individual setting or normal or less will display. At this setting nothing at Dense to Extremely Dense will show up.

Does that make sense?
 
Yes, that makes sense. I didn't realize there was a image complexity setting in FSX. I see now how they are related.

But I still don't have any idea why my planes would not show up in FSX when they, and everything else in my airport, are set for "normal". I'll play with it some more and see if I can figure out why, but if anyone has any suggestions as to why they wouldn't show up, I'd welcome your input.
 
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