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Hi all,
I've created a ground poly in Blender, and successfully exported as glTF and put inside the sim. However since the ground poly is flat, at some places it penetrates the ground. In P3D we can use MCX Ground Poly Wizard and it will convert everything to follow earth curvature inside sim. But for now it can only export as P3D BGL. I've also read some posts about projected mesh and its texture quality problems. Any idea how to create 3D ground mesh? Should I edit the model inside Blender and download some DEM model to be imported, so when I export the model is already in 3D. But I believe that's a hard thing to do. Or is there any external tools/addons that can convert everything? Still wondering how those payware addons managed to design 3D ground poly, sloped in X and Y direction with crisp texture. Thanks!
I've created a ground poly in Blender, and successfully exported as glTF and put inside the sim. However since the ground poly is flat, at some places it penetrates the ground. In P3D we can use MCX Ground Poly Wizard and it will convert everything to follow earth curvature inside sim. But for now it can only export as P3D BGL. I've also read some posts about projected mesh and its texture quality problems. Any idea how to create 3D ground mesh? Should I edit the model inside Blender and download some DEM model to be imported, so when I export the model is already in 3D. But I believe that's a hard thing to do. Or is there any external tools/addons that can convert everything? Still wondering how those payware addons managed to design 3D ground poly, sloped in X and Y direction with crisp texture. Thanks!
