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Hi guys,
long time ago since you discussed within this topic, but now I have to reactivate it
Actually we are trying to do some lights for our new Rescue Helicopter Scenery in FS9, but it doesn't work really well.
The lights I added are correctly displayed in FS9, but there are two problems:
- The lights disappear when I move away about 100 meters and appear again when I get closer to them.
- The lights are displayed at day and night. I just want them at night, dawn and dusk. The settings "day=0, Night=1" etc.
in the XML file make the lights disappear all time.
Who can tell me, which parameters I have to edit to solve the problems?
Thanks a lot.
.fx code
.xml code
long time ago since you discussed within this topic, but now I have to reactivate it
Actually we are trying to do some lights for our new Rescue Helicopter Scenery in FS9, but it doesn't work really well.
The lights I added are correctly displayed in FS9, but there are two problems:
- The lights disappear when I move away about 100 meters and appear again when I get closer to them.
- The lights are displayed at day and night. I just want them at night, dawn and dusk. The settings "day=0, Night=1" etc.
in the XML file make the lights disappear all time.
Who can tell me, which parameters I have to edit to solve the problems?
Thanks a lot.
.fx code
Code:
[Library Effect]
Lifetime=5
Version=2.00
Display Name=edtq_lights_white
Radius=100
Priority=1
[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1
[Emitter.0]
Lifetime=0.50, 0.50
Delay=0.00, 1000.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.0]
Lifetime=0.00, 0.00
Type=19
X Scale=0.75, 0.75
Y Scale=0.75, 0.75
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1
[ParticleAttributes.0]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=200, 200, 255, 255
Color End=200, 200, 255, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.50
uv2=0.50, 1.00
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
.xml code
Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<FSData version="9.0" xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<SceneryObject lat="N48 51.9326" lon="E9 13.2545" alt="1.3" pitch="180" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
<Effect effectName="edtq_lights_white" />
</SceneryObject>
</FSData>
Last edited: