Good day everyone. This is my first post on here. I did some searching for some info regarding the addition of airway beacons into FS9 or FSX. I know some FSX things work in FS9.  So here is my dilemma, or should I say, my 2 year project. HAHA I have created a 3D object in GMAX of an Airway Beacon tower. It only took me 2 days of hard work to get everything right and how I wanted. BUT I'm stumped on how to get the Beacon to rotate. Everything I've tried is just NOT working. I got bored an then just created a box and tried to get IT to rotate in FS9. But whenever I got back to my tower I have something wrong. Here is some pics of the progress:
		
		
	
	
		 
	
		 
	
		 
	
		 
	
So I have the FS2004 SDK for GMAX and have gone over and over the How to on animating an object and its just nerve racking. Its pretty simple really, but somehow I've made this super hard. I tested object in FS9 to try and get them to rotate in their. I was able to make a spinning box and it worked. But when I take that same info and add it to my Tower, the rotating beacon top is not working.
 Its pretty simple really, but somehow I've made this super hard. I tested object in FS9 to try and get them to rotate in their. I was able to make a spinning box and it worked. But when I take that same info and add it to my Tower, the rotating beacon top is not working.
I currently have the model set with 360 degrees of rotation and 360 frames. I'm thinking I have too many degrees of rotation. But according to the tutorial you can have more than that. So I have named the beacon top with the appropriate tick18_(name) When I animate in GMAX it works fine. I originally assumed it was due to improper linking. But it linked correctly in Hierarchy. When I export to compile it works fine. Its just that when I get it into FS9 there is no animation. I've been playing with it for weeks LOL. The thing is I stop messing with it for a few months and completely forget how to use GMAX and have to relearn it again. If you see in the last picture I have 3 dummy's in the project. I'm beginning to think that may just be the issue. The top dummy above the beacon is the rotational dummy. There is one more Dummy for the buildings. I'm thinking I have the hierarchy all wrong. So here is what I did. I unlinked everything in my project. I need some guidance.
		 
	
I guess I need to link everything to Dummy01 but link the tick18's to dummy03 since its the rotating object. Anyone have any suggestions?
History of my project. I got a 1939 Sectional of Seattle. I've been slowly dismantling the stock FS9 scenery and turning western Washington in the way it was in 1939. My process is to create a visualization of Seattle at that period. The key to it will be the two main airway systems that go east and south from Seattle. I've been slowly doing this process for the last 2 years randomly. I have all the landclass redone and have created 75% of the airfields in the region. After getting this lighted airway system done I plan to focus on doing some aerodrome flood lighting and other forms of navigation and airport facilitation during the period. But this GMAX things got me all confused. LOL So any suggestions would be great. Everytime I read the animation tutorial I just get confused because he's using a different form of animation.
Thanks in advance....
				
			 
	 
	 
	 
	So I have the FS2004 SDK for GMAX and have gone over and over the How to on animating an object and its just nerve racking.
 Its pretty simple really, but somehow I've made this super hard. I tested object in FS9 to try and get them to rotate in their. I was able to make a spinning box and it worked. But when I take that same info and add it to my Tower, the rotating beacon top is not working.
 Its pretty simple really, but somehow I've made this super hard. I tested object in FS9 to try and get them to rotate in their. I was able to make a spinning box and it worked. But when I take that same info and add it to my Tower, the rotating beacon top is not working.I currently have the model set with 360 degrees of rotation and 360 frames. I'm thinking I have too many degrees of rotation. But according to the tutorial you can have more than that. So I have named the beacon top with the appropriate tick18_(name) When I animate in GMAX it works fine. I originally assumed it was due to improper linking. But it linked correctly in Hierarchy. When I export to compile it works fine. Its just that when I get it into FS9 there is no animation. I've been playing with it for weeks LOL. The thing is I stop messing with it for a few months and completely forget how to use GMAX and have to relearn it again. If you see in the last picture I have 3 dummy's in the project. I'm beginning to think that may just be the issue. The top dummy above the beacon is the rotational dummy. There is one more Dummy for the buildings. I'm thinking I have the hierarchy all wrong. So here is what I did. I unlinked everything in my project. I need some guidance.
 
	I guess I need to link everything to Dummy01 but link the tick18's to dummy03 since its the rotating object. Anyone have any suggestions?
History of my project. I got a 1939 Sectional of Seattle. I've been slowly dismantling the stock FS9 scenery and turning western Washington in the way it was in 1939. My process is to create a visualization of Seattle at that period. The key to it will be the two main airway systems that go east and south from Seattle. I've been slowly doing this process for the last 2 years randomly. I have all the landclass redone and have created 75% of the airfields in the region. After getting this lighted airway system done I plan to focus on doing some aerodrome flood lighting and other forms of navigation and airport facilitation during the period. But this GMAX things got me all confused. LOL So any suggestions would be great. Everytime I read the animation tutorial I just get confused because he's using a different form of animation.
Thanks in advance....
 
	
 
 
		
 
 
		
 
	 The Rotating Beacon!
 The Rotating Beacon!