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MSFS24 Ambient Occlusion in MSFS 2024

rhumbaflappy

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Blender_AO.png

2024 AO mapping. Baked AO.png in Cycles, not EEVEE. Added a tweak in Vertex paint for the base of the object. The UV2 is a misnomer. There is no extra UV... just the same as the object. You can adjust the AO.png in a paint program (lighten, darken, contrast...) The tile textures can have their own AO in the COMP red channel, like always.
So we can have COMP AO for each texture, an Occlusion texture for the whole object, and Vertex painting of any object as well.

AOTest.png


Link: AOTest.zip
 
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The concrete textures have their own COMP AO, the object has a texture AO for the whole object, there is a vertex painting of black2white on the bottom vertices (controlled by a loop cut just above the base), and the sim adds it's own AO to the object. Whew!
 
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