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Hi,
thought that I've got everything. But this seems to be an illusion.
Like you might remember, my ground poly structure is made with the fs2002 gamepack, consists of 6 layers which have been tweaked to achieve shadows and to be accuratly orientated (thanks again to Jeffrey and Arno).
For the "big" polygons (apron, taxiways, photo and dirt) I inserted a number of 40000 m to visible. For the "smaller" ones I took a range of 15000 m. But when I use the files in fs9 the "big ones" become visible at a distance from about 27000 m.
The question is: is there a way to tweak the asm-files (I have learned that regarding the heading I would have to use hexadecimal figures, so it could be the case in this issue too)? Or does fs9 handle objects regardless a manually inserted distance range with a certain restriction?
Greetings from Vienna/Austria
Gianni
thought that I've got everything. But this seems to be an illusion.
Like you might remember, my ground poly structure is made with the fs2002 gamepack, consists of 6 layers which have been tweaked to achieve shadows and to be accuratly orientated (thanks again to Jeffrey and Arno).
For the "big" polygons (apron, taxiways, photo and dirt) I inserted a number of 40000 m to visible. For the "smaller" ones I took a range of 15000 m. But when I use the files in fs9 the "big ones" become visible at a distance from about 27000 m.
The question is: is there a way to tweak the asm-files (I have learned that regarding the heading I would have to use hexadecimal figures, so it could be the case in this issue too)? Or does fs9 handle objects regardless a manually inserted distance range with a certain restriction?
Greetings from Vienna/Austria
Gianni
