Hello,
I have tested this function this morrning and note theses points: for a MSFS 2020 aircraft,
- the interface offers DDS files
- the unwrap display is reversed horizontally (maybe because the DDS were mirrored under FSX/P3D ...)
- when saving the unwrap by choosing a PNG extension, the file is always mirrored
For a livery creator who is not aware, this can lead to errors that he will not understand.
The way DDS implementation in FSX/P3D was handled was quite poor and the source of much unnecessary confusion. For years, I simply assumed this was part and parcel with the DDS format - and I was wrong.
When Open Rails implemented DDS, we simply kept the existing coordinate system. It was a smooth transition: welcome to a modern container format without the hassle of figuring out whether you're coming or going. I use DXT5 DDS textures on all of my models exported directly from GIMP with no tomfoolery. The user base, while initially hesitant to move away from the old ACE format, has come to appreciate the joys of a modern, layered paint kit that can be exported directly to a game-readable format.
Flipping the y-coordinate was a decision made in the service of a hypothetical, but never measured,
potential and minute performance gain in a sim that was so poorly optimized in terms of drawcalls and scenery objects that you'd need a sledgehammer of a gain to reap any real benefit... in other words, decisions were made based on
untested assumptions and it's been an annoyance for painters ever since! It's telling that, for years, we were told that flight simulators were unique among games and couldn't possibly be optimized for a myriad of supposed (and untested) reasons (well, uhm, people's computers aren't all the same, and, like, there's physics and stuff!), yet FS2020 will practically run on a brick of cheese with a USB port stuck in it while looking a million times better than FSX ever did. I somehow doubt the problem was the coordinate format of the textures...
The #1 consideration in any UVW mapping layout
must be ease of use for the texture artist,
no exceptions. Nobody cares how impressive your UVW packing is... it's not going to get you a first date with anyone.