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angle problem

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332
Country
france
Hello; I created a conical light beacon in FSDesignStudio; then add a sideladder, created vertically then angle 3° to snap to wall. Render ok in FSDS.
When importing fsc file in MCX, angle of ladder is inverted. Thanks for help
 

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Sounds like a bug in MCX when reading the FSC file. Would it be possible to share the file with me for testing? Or a simple test object that shows the problem would also work.
 
Thanks for answer; it seems to be a curious fact in FSDS with the way to incline an object:
method 1/ use part/ properties / angle= -30 (red ladder)
method 2/ use part / transform / rotate / angle = 30 (green ladder)
To get the same effect I need curiously to use opposite values for the 2 methods (-30 or 30) !!!
When importing in MCX, method 1 is not ok, but method 2 is ok; problem seems to be with FSDS properties / angle.
(fsc source in essai_incl.zip)
 

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Thanks, I'll have a look. I guess MCX has a bug in one of the two methods.
 
I can fix the issue by adding a minus in my code, but I'm not sure the other axes are OK then. Would it be a lot of work for you to provide some extra test model that apply rotations around the other axes as well so that I can check all three rotation axes are good?
 
Sorry for delay to answer. So far I don't use method1 (part / properties) any more but only method2 (part / transform / rotation) which is ok in mcx.
I think there's a problem in FSDS as method1 needs opposite angle of method2 to get same result
 
But if you can still make some sample I can make sure that this method is giving the right geometry (just as in FSDS) when imported in MCX.
 
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