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Angled textures when Axes adjusted.

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us-michigan
Working with SKU 14. I adjust my axes to the angle of the building that I want to design when I place a satellite image and resize it to the best possible measurement. Texturing the sides of the object works fine, but let's a say brick above and below the window or door inset the texture goes on at the original axes angle. In the past I set the side textures as projected and then textured the tops and bottoms of the window or door inset. Worked before, but the project I'm doing now that trick isn't working. So I took a side piece of the side of the object and rotated it so it's a level ground plane. Controlled picked that texture and used that to texture my top and bottom insets. The bottom worked, but not the top. I'll try to get a video up of what I'm talking about. I can't find any other topic of my issue online. It's just frustrating.
 
Here's the problem. Is there a way to change the way the texture goes on after changing the axes without having to turn it manually?
 
Just found out that if I copy and paste the objects into a new Sketchup project that the textures work right. I guess if there's no other way to change that problem I'll just texture the objects in a new Sketchup project.
 
Hi Chris:

When Material texture images are "projected", they are bound to the original Axis orientation in which the 'projection' parameters were created, although they may be applied to directly adjacent Faces which are at a right angle to the original face to which the Material texture image was applied.

This does not work if you apply a copy of a projected Material texture image to an object which is not exactly oriented to the "original" axis of an object.

In those scenarios, one must map a copy of the original projected Material texture image (made via the Material dialog "Create Material" button).

Then remove any "projected" attribute and re-orient / re-position it.

One that is done, one can use the 'projected' texture feature for that object and others with the same exact size and orientation relative to its unique axes. :pushpin:

GaryGB
 
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