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Where are the Animated Airport ground vehicles called from.
Many Airports have ground vehicles that run from parking spot to parking spot. These vehicles are randomly called each time FSX starts because they are not always the same vehicles when loading the same airport.
They are defined in the SimObjects\GroundVehicles folder just like a Airplane or a Boat.
Some Airports have them and some don't. If a airport has them we can make additional vehicle taxiway links in the XML and FSX will send these vehicles on to those links (USE SDE to see the vehicle taxiway links).
Once the link is defined as a vehicle link airplanes will not use it for taxi purposes.
Somewhere in the coding of FSX the airport has these vehicles. Some airports are not coded with ground vehicles and no matter how many vehicle taxiway links I make, only the Fuel Truck is made to be present and uses them.
TrafficDatabase is used to create AI Flightplanes and AI Boat type bgl's for moving scenery. We also know how to add Highway traffic to 4, 6, 8 lanes of roads so, where do these airport ground vehicles come from.
I have search the SDK's. Airports that I add Parking spots and Gates/Jetways to would look better if I could add some animated ground vehicles to the vehicle taxiway links I design.
Does anyone have any ideas?
Many Airports have ground vehicles that run from parking spot to parking spot. These vehicles are randomly called each time FSX starts because they are not always the same vehicles when loading the same airport.
They are defined in the SimObjects\GroundVehicles folder just like a Airplane or a Boat.
Some Airports have them and some don't. If a airport has them we can make additional vehicle taxiway links in the XML and FSX will send these vehicles on to those links (USE SDE to see the vehicle taxiway links).
Once the link is defined as a vehicle link airplanes will not use it for taxi purposes.
Somewhere in the coding of FSX the airport has these vehicles. Some airports are not coded with ground vehicles and no matter how many vehicle taxiway links I make, only the Fuel Truck is made to be present and uses them.
TrafficDatabase is used to create AI Flightplanes and AI Boat type bgl's for moving scenery. We also know how to add Highway traffic to 4, 6, 8 lanes of roads so, where do these airport ground vehicles come from.
I have search the SDK's. Airports that I add Parking spots and Gates/Jetways to would look better if I could add some animated ground vehicles to the vehicle taxiway links I design.
Does anyone have any ideas?