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Hello all,
I have found, downloaded and went through an animated material sample that was provided by Asobo, found on FSDeveloper archives, here:
Now, I managed to get it going, as in, I got the animated material going in MSFS202x. However, I have NO IDEA how they created the animated material keyframes. When I open the model, the keyframe types include the rotation and UV shift, but when I insert Material type keyframe, it contains ALL of the material animation options, not just UV shift.
The way I got this going for my object (luckily, all I needed was an UV shift), was, I added my object to the sample teapot mesh, and then deleted the teapot mesh, keeping the animation setup. However, I want to know how to add Material animation keyframes with other types of animation. Does anyone have any experience with this?
I can include some screenshots of 3DS MAX options of what I am getting, vs. what I would expect.
thanks!
I have found, downloaded and went through an animated material sample that was provided by Asobo, found on FSDeveloper archives, here:
Resource icon
Buildable package containing the MSFS animated material.
Now, I managed to get it going, as in, I got the animated material going in MSFS202x. However, I have NO IDEA how they created the animated material keyframes. When I open the model, the keyframe types include the rotation and UV shift, but when I insert Material type keyframe, it contains ALL of the material animation options, not just UV shift.
The way I got this going for my object (luckily, all I needed was an UV shift), was, I added my object to the sample teapot mesh, and then deleted the teapot mesh, keeping the animation setup. However, I want to know how to add Material animation keyframes with other types of animation. Does anyone have any experience with this?
I can include some screenshots of 3DS MAX options of what I am getting, vs. what I would expect.
thanks!
Last edited:
