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Animating a AOA Part?

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29
Hello!
I would like to animate a part with AOA Logic! Does anyone know how to do that?
Thanks for any Help!
(FSDS 2, FS2004)
 
Last edited:
One of our AI modelers has figured out how to do it with the canards of a fighter aircraft. He's a member here I think. I'll try to get him to chime in and explain how he did it.

EDIT: I see you are using FSDS v2, don't know if that will be an issue.
 
Found I couldn't use A:INCIDENCE ALPHA on an AI plane, it didn't respond to it.

However you can use A:PLANE PITCH DEGREES

The actual calculation depends on what you are trying to animate.

For example to keep canards level -

Keyframes -
0 - Fully down
50 - level
100 - fully up

(A:PLANE PITCH DEGREES, degrees) 50 +

Full code (this canard also doubles as an airbrake on landing)

<part>
<name>anim_canards</name>
<animation>
<parameter>
<code>
(A:CENTER WHEEL RPM, grads) 20 &gt;
(A:FLAPS HANDLE PERCENT, percent) 99 &gt;
and
if{ 0 } els{ (A:PLANE PITCH DEGREES, degrees) 50 + }
</code>
<lag>200</lag>
</parameter>
</animation>
</part>
 
Last edited:
Hello

For a better understanding, I attached a Pic of the Part wich should be animated.
Hope that helps
 

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