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Animation fsx help

Messages
34
FS9 I make animations and put her keys to CAT.
FSX Gmax now do the same procedure, I get the animation ..?
steps
1 .- I make the animation
2 .- I put the old prefix name or tick18_
3 .- I export the animation and nothing
does not come out I'm doing wrong ...? Help:eek:
 
For FSX models, the tick18_ tag doesn't work at all.

You need to use the Animation Manager to tag the object(s) with one of the Ambient or NonRandomAmbient names.
 
I believe the FS9 model will still work in FSX... but there is a problem with transparent (alpha) textures.

As Bill points out, an FSX Gmax model needs to use the FSX techniques, as per the SDK. The old naming conventions do not work.

Dick
 
friends there some tutorial to make an animation key to a jetway or gate with gmax FSX I do not understand what I explained, I already I have made ​​the animation as a key to get you moving in my fsx ..... I do not understand (Animation Manager) or (Ambient or NonRandomAmbient)

thanks:confused::confused::eek:
 
Animating a jetway is complex.

You will require IK handles and a much more thorough understanding of the animation tags used by FSX.

It might be a good idea to explain exactly what you want to achieve ... As Dick points out FS9 code still works to some extent in FSX ... And it is possible that you may hVe to use an FS9 model to do what you are wishing to do.
 
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