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FSX Animation help!

All right, I think I understand the issue now , when you collapse the stack the object move to the 0,0 coordinates of max's grid, really weird. Right now no idea what happen. it must be a max bug not a Fsx SDK bug I guess.
 
I understand the problem now. I don't know what cause that.
If you try it in Gmax and it works, why don't using MCX and import to Gmax as 3ds file. Then do the animation from there.
It is really hard and time consuming trying to correct what we don't know. Try another way out might get result quicker and easier.
 
You know what convertion to 3ds does to geometry... It is simply more efficient to use one program. Moving files between programs is not very convinient as I also need to move a satellite layer and a ground layer in case the animation path needs fixes.

Indeed, on this stage it has nothing to do with FSX(P3D) SDK at all.
 
I agree with you. SDK is not relevant. I think may be the script is interrupted or something.
I knew that 3ds is not as good as original model in 3dsmax. But you can manage the model in Gmax once you have imported. You need to weld all the vertices together at close range (such as 0.01 M), then do the smooth group as it is in 3dsmax model. It seems to be that the triangles will be increased. However in the computer there is no different since graphic card draw the model into triangles only anyway. After that, you can do the animation as you wish. It takes only a few minutes to convert the 3ds model to be as perfect as the original one.
 
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I have made some path constrain animations to refresh memory, and max begun to make weird things as moving the object after Add path to the middle of the spline path, I haven't see this before and have created some animations in the past. I had to close and open max to get corrected this behaviour.
I observed that checking "relative" instead of loop you can get similar behaviour to that you experience after collapse the animations.
And confirmed, one can add rotation to path constrain animation first créate the rotation and then add path animation.
 
add rotation to path constrain animation first créate the rotation and then add path animation

Interesting idea, haven't tried that. Thanks!
 
have you solved the issue ?. check things like pivot points, very important for any animation.
Yes I have been investigating a Little. animations like path contraint or look at constraint. yes, fsx have a Little cool variety of animations. but as many things there is not any detailed documentation about this.
 
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