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Animation

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406
I have been tinkering with animating a 3d character in 3ds Max9. I have created some animation previously but that was a flag using the skin and bones method. I am aware that in 3dsmax I can create the figure and then add a biped for the bones. They are then connected with the physique modifier. The effect in max is exactly the same.

The question is, will this method work in FSX. I was just wondering whether anyone has tried it?
 
No, it will not. FSX supports only boned/skinned animations.
 
thanks for coming back to me Bill, I had a horrible feeling that would be the case :( Presumably I am still okay with the Biped and I just use the envelopes etc...the flag was easy :D
 
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