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Annonator: MSXML Error!

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7
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germany
Hy there!
I'm a complete dummy in software-eveloping and programming, but as I have a lot of time these days I'm trying to find me a way in.

So I now first read the articles "Build you house using SketchUp" and this stuff.
I've tried around a little bit, and reading the pdf "Using the Autogen Annonator" I installed this exe from my SDK folder.

When I now open the annonator it tells me in the "Control"-window:

MSXML Error!

instead of showing me the Autogen-files.

Anyone there with an Idea?

Thanx!
Greetings, Andy
 
You need the "Default.xml ! file be in the same directory that Autogen files. look in Autogen Source xml folder, and place him in the autogen Sdk folder among the program files.
 
I don't get it:

I've installed FSX in directory:
D:\Microsoft Games\Microsoft Flight Simulator X
and SDK in:
C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X SDK\SDK

(system is win7 64 bit)

C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Autogen SDK\Autogen source xml

In the SDK-folder there is another folder with the .xml -files, I'd say...
In the SDK\Environment Kit theres also the Annonator ...

Isn't that it?

Somehow the answer must be NO, but why?
 
you have to look for the "default.xml" file this must be in the primary folder, should be placed in " Autogen SDK" folder, this file should be in the Autogen source xml folder.
If not look for him anywhere, could be in another place, not sure, have you found the Default.xml file ?
 
All right, I found deafult.xml in the FSX Autogen folder, copied it and pasted it into the Autogen SDK folder, bit still get the error-message ....
 
Got it!
I copied it into the SDK folder, now I get it in the Control window of Annonator

Thanx Tejal! :)

I'll have days and weeks of working now on gathering the right information to work with the sdk in the way I wnt it to work...

so I'll be here more often in the next time!

thanx again and have a nice evening!
Greetings, Andy
 
yep ...*g*

I see .... allready having the next question:

To continue as discribed in the text and load a costum texture into the annonator, witch type do i need to bee able to open my files?
so far i have .png's and .jpg's ?
but they won't open ...

can't find it in the text ....
 
Hi, you have to get photoreal textures. what is the same, the snenery must be ph0toreal, but maybe ther is another method to make autogen files.
 
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