• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Annotator can't place enought Trees !

Although the local and linked information is somewhat complex in the somewhat specialized discussion thread linked below, it may merit review to better understand how Autogen is implemented, what numeric limits on Annotator "Vegetation" objects may apply, as well as how Annotator Vegetation Polygons and Rectangles (aka "Squares") are read and processed from multiple such overlapping objects, and when multiple *an.AGN files may be present for a LOD-13 scenery area within multiple layers of the FS Scenery.Cfg : :idea:

http://www.fsdeveloper.com/forum/threads/terrain_max_autogen_trees_per_cell.434273/


Hope this helps ! :)

GaryGB
 
Last edited:
Hey guys,

how can I do this with QGis placing points in combination with scenProc?

I just can see the half autogen I placed in QGis.
 
Back to the original poster, just something I noticed -- you say that the vegetation sizes are the same in both, but they obviously are not -- in the Everglades, each rectangle is approx. half a motor home, whereas in the other one, each rectangle is the size of a house. Obviously copy/pasting doesn't give the same actual size.
 
Back
Top