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After the online video tutorial about making a building in GMax, which I gave a couple of weeks ago, I would now like to announce two new video tutorials that we will be doing soon.
ModelConverterX - 2 January 2010 - 20:00 CET: In this tutorial I will explain how you can use ModelConverterX to convert an old API objects so that it can be used in FSX. I will also cover importing it into GMax so that you can further improve the object.
Performance - 8 January 2010 - 22:00 CET: In this tutorial I will talk about two performance related subjects. The first is drawcalls, which is an important factor for the performance of your objects. The second is the DXT compression, how it works and which influence it can have on the quality of your textures.
Hope to see many of you at the tutorials! And afterwards they will be made available to everyone on the Wiki of course.
ModelConverterX - 2 January 2010 - 20:00 CET: In this tutorial I will explain how you can use ModelConverterX to convert an old API objects so that it can be used in FSX. I will also cover importing it into GMax so that you can further improve the object.
Performance - 8 January 2010 - 22:00 CET: In this tutorial I will talk about two performance related subjects. The first is drawcalls, which is an important factor for the performance of your objects. The second is the DXT compression, how it works and which influence it can have on the quality of your textures.
Hope to see many of you at the tutorials! And afterwards they will be made available to everyone on the Wiki of course.
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