Hello all,
I am new to both the forum as well as Scenery Design. I am a student pilot and would love to start adding a little more accuracy to my favourite sim airports. I am technologically inclined, however, this is a whole new can of worms for me.
I've recently started modifying my home airport, which has been going well, but succesfully compiling the BGL file has not.
After reading many of the other threads regarding BGLComp I have gone ahead and run the error.txt prompt and have come up with a list of what seems to be pure errors RE my xml file.
I get the same batch of code repeated a number of times (The compiler retrying?):
Parsing document: CYQT.xml
INTERNAL COMPILER ERROR: #C2031: Failed element parse <BoundaryFence>
INTERNAL COMPILER ERROR: #C2032: XML Parse Error! Element tree follows:
ERROR: <FSData
ERROR: version = 9.0
ERROR: >
ERROR: <Airport
ERROR: country = Canada
ERROR: state = Ontario
ERROR: city = Thunder Bay
ERROR: name = Thunder Bay
ERROR: lat = 48.37194442749023
ERROR: lon = -89.32388886809349
ERROR: alt = 652.8315143055916F
ERROR: magvar = 2.0
ERROR: ident = CYQT
ERROR: trafficScalar = 0.7
ERROR: airportTestRadius = 5000.0M
ERROR: >
ERROR: <BoundaryFence
ERROR: profile = {a3a491b1-ef49-47db-9c2b-080f48a5ea5d}
ERROR: >
ERROR:
INTERNAL COMPILER ERROR: #C2031: Failed element parse <Vertex>
INTERNAL COMPILER ERROR: #C2032: XML Parse Error! Element tree follows:
I apologize if this has been covered before, however, I could not find that issue myself.
From what I've seen so far the community here is extremely helpful and I look forward to gaining as much knowledge and contributing as much as I can.
I am new to both the forum as well as Scenery Design. I am a student pilot and would love to start adding a little more accuracy to my favourite sim airports. I am technologically inclined, however, this is a whole new can of worms for me.
I've recently started modifying my home airport, which has been going well, but succesfully compiling the BGL file has not.
After reading many of the other threads regarding BGLComp I have gone ahead and run the error.txt prompt and have come up with a list of what seems to be pure errors RE my xml file.
I get the same batch of code repeated a number of times (The compiler retrying?):
Parsing document: CYQT.xml
INTERNAL COMPILER ERROR: #C2031: Failed element parse <BoundaryFence>
INTERNAL COMPILER ERROR: #C2032: XML Parse Error! Element tree follows:
ERROR: <FSData
ERROR: version = 9.0
ERROR: >
ERROR: <Airport
ERROR: country = Canada
ERROR: state = Ontario
ERROR: city = Thunder Bay
ERROR: name = Thunder Bay
ERROR: lat = 48.37194442749023
ERROR: lon = -89.32388886809349
ERROR: alt = 652.8315143055916F
ERROR: magvar = 2.0
ERROR: ident = CYQT
ERROR: trafficScalar = 0.7
ERROR: airportTestRadius = 5000.0M
ERROR: >
ERROR: <BoundaryFence
ERROR: profile = {a3a491b1-ef49-47db-9c2b-080f48a5ea5d}
ERROR: >
ERROR:
INTERNAL COMPILER ERROR: #C2031: Failed element parse <Vertex>
INTERNAL COMPILER ERROR: #C2032: XML Parse Error! Element tree follows:
I apologize if this has been covered before, however, I could not find that issue myself.
From what I've seen so far the community here is extremely helpful and I look forward to gaining as much knowledge and contributing as much as I can.

