Hello folks,
A little advice is requested, if I may be so bold?
I am trying to recreate a World War II Aerodrome Lighting System Mk.1 for FSX, which, as is the nature of these things, will need to be called by SODE in order to only get it to appear when needed.
The problem is this: It comprises a lot of elements, all of which need to be switched on, or off, as required. It's also VERY BIG to say the least: The outer circle of lighting is 23 lamps, 2000yds radius from the aerodrome geographical centrepoint. There are also "funnel lights", comprising six lights in an open "V" shape, on that 2000yd radius for each approach direction and, to make matters worse, four sets of "distant lights" at 3 miles from the aerodrome.
As anyone who has ever used FSXToMDL will have already guessed, it just threw errors at me when I tried to compile this as even quarters of the circle. Therefore, at present, I have compiled a set of "distant lights" as a MDL, the funnel lights as a MDL and a single light as a MDL to represent the lights of the outer circle. But that means every time I want to call the lights to appear, using SODE, I have to call 28 SimObjects: 23 circle lights, four distant light sets and a funnel light set. OK, so only one set of lighting will be visible at any one time, but I haven't even started adding the on-aerodrome lighting yet (another 10 or so elements), this is just the outer lighting!
Does anyone have any ideas how I could reduce the amount of calls that I'd need to make for each call, because this is getting out of hand, now. I can probably combine some, if not all, of the on-aerodrome elements together - it's the outer lighting that's simply too big to be a single MDL.
All ideas greatly appreciated.
All the best,
Ian P.
A little advice is requested, if I may be so bold?
I am trying to recreate a World War II Aerodrome Lighting System Mk.1 for FSX, which, as is the nature of these things, will need to be called by SODE in order to only get it to appear when needed.
The problem is this: It comprises a lot of elements, all of which need to be switched on, or off, as required. It's also VERY BIG to say the least: The outer circle of lighting is 23 lamps, 2000yds radius from the aerodrome geographical centrepoint. There are also "funnel lights", comprising six lights in an open "V" shape, on that 2000yd radius for each approach direction and, to make matters worse, four sets of "distant lights" at 3 miles from the aerodrome.
As anyone who has ever used FSXToMDL will have already guessed, it just threw errors at me when I tried to compile this as even quarters of the circle. Therefore, at present, I have compiled a set of "distant lights" as a MDL, the funnel lights as a MDL and a single light as a MDL to represent the lights of the outer circle. But that means every time I want to call the lights to appear, using SODE, I have to call 28 SimObjects: 23 circle lights, four distant light sets and a funnel light set. OK, so only one set of lighting will be visible at any one time, but I haven't even started adding the on-aerodrome lighting yet (another 10 or so elements), this is just the outer lighting!
Does anyone have any ideas how I could reduce the amount of calls that I'd need to make for each call, because this is getting out of hand, now. I can probably combine some, if not all, of the on-aerodrome elements together - it's the outer lighting that's simply too big to be a single MDL.
All ideas greatly appreciated.
All the best,
Ian P.
