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Apply night textures created after the "minimizing drawcalls" process

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france
Hi,
While processing a SKETCHUP-COLLADA output-file (with many textures, but no night-textures attached to it), I decided to create them from those jpg's produced
by the "minimize drawcalls" step. Then copied them, with the adequate filename ( xxxx_LM.jpg ) into the same folder as the corresponding day-textures.
After performing the "apply night-texture" step, I wanted to save the complete set of files as DDS... but failed. Somehow MCX could not link the 3D-model to the files create later.

Is such a process even possible in MCX ?

Thanks for any advice
Chris
 
Somehow this is easier than simply retexturing your model?
 
Somehow this is easier than simply retexturing your model?

Well, I'm not (yet) an expert in texturing more complex models ;-). Found this one on 3D-Warehouse.
Besides, processing the Sketchup file with MCX seemed to be the easiest and safest way to produce a BGL.

The idea of creating night-textures simply occured while I was following Arno's tutorial about processing Sketchup files.

First I will try to produce night textures from the original set of textures (before minimizing drawcalls) and restart the complete MCX process.
If this doesn't work, I'll consider retexturing in Sketchup. Will be a good training...

Chris
 
First I will try to produce night textures from the original set of textures (before minimizing drawcalls) and restart the complete MCX process.

This method worked fine, and I was able to export as MDL.

But when I tried the "Export scenery" command, it failed to produce a BGL.
1529413558060.png


Where did the system "expect a semicolon" ? How can I fix that ?

Thanks for any help.
Chris
 
I know the ampersand is a forbidden character, I'd remove that and any other non alphanumeric characters. Only underscore and a few basic symbols are allowed.
 
Searched the XML file for an ampersand or any non-alphanumerical character in the texture filenames : found none.
All other characters have been generated by MCX itself.
 
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