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Hello community.
I hope someone can help me here.
Made an effect for my approach lights but the lights turn of as I move only a few meters further away from them.
How can I increase the distance to something which is as real as it gets?
I need them to stay on for quite some distance in order to be real compared to how it is in real life, or at least close to real life.
I hope someone is able to help me in the right direction at the least.
This is an effect file, not bgl lights.
Have been trying a lot of things, but I suppose not the right thing.
Here is my code.
I hope someone can help me here.
Made an effect for my approach lights but the lights turn of as I move only a few meters further away from them.
How can I increase the distance to something which is as real as it gets?
I need them to stay on for quite some distance in order to be real compared to how it is in real life, or at least close to real life.
I hope someone is able to help me in the right direction at the least.
This is an effect file, not bgl lights.
Have been trying a lot of things, but I suppose not the right thing.
Here is my code.
Code:
[Library Effect]
[Library Effect]
Lifetime=5
Version=2.00
Display Name=az_app_light_alm
Radius=100000
Priority=0
[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1
[controller.0]
Lifetime=1.00, 1.00
type=19
distance=10000.00, 10000.00
[Emitter.0]
Lifetime=1.00, 1.00
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=0.50, 0.50
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.0]
Lifetime=0.00, 0.00
Type=19
X Scale=3.20, 3.20
Y Scale=3.20, 3.20
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=0, 0, 0
[ParticleAttributes.0]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=255, 255, 70, 180
Color End=255, 255, 70, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
[Emitter.1]
Lifetime=1.00, 1.00
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00 //was 0.5
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.1]
Lifetime=0.00, 0.00
Type=19
X Scale=2.00, 2.00
Y Scale=2.00, 2.00
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=0, 0, 0
[ParticleAttributes.1]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=255, 255, 70, 255
Color End=255, 255, 70, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=18.00, 1.00
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
Last edited: