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FSXA Apron Light Splash Problem.

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65
Country
saudiarabia
Hi there guys !

i have a problem here. i want to make a light splash for my scenery this is how it looked in 3DS MAX:

B2kLmn.jpg


and here's my MCX Settings :

jbVEsv.jpg


and here are my texture files :

DvEFlS.jpg


and here's how it looked in fsx. can you see the problem of the cloud ? and how the aircraft isn't illuminated ?


cB6CnR.jpg


Any fix for that ? and how am i able to do it.

Thanks very much

Cheers Abdullelah
 
But Shaun,

A_A Sceneries managed to do it

here take a look, aircraft is illuminated :

M8KDGI.jpg


it dosen't get affected from the clouds :

6B2Pa4.jpg



mine gets removed when theres a cloud behind it :(
 
Yeah, but turn fog on... During the day too. He changed it to what you have now methinks.
 
ok Shaun do you know how did he did it ?

no problems for the fog i just wanted to know how did he did it that way.
 
i still dont get it Shaun.
i opened the post i still can't find where is the way.

but thanks any ways :)
 
In the first post he outlines the material settings you are asking about. And has them highlighted in pink.
 
i did the exact settings that was highlighted in Pink. in that post.
and still the same problem :
UsevTs.jpg



please someone help me with this problem. :(
 
At the top you have "one" "one" on source and dest blend, which causes this.

In the pink text he says "one" and "src colour"

Which mitigates this but results in the "fog problem".
 
jtanabodee Thanks Sir for you answer i really appreciate it sir.

i did the same setting you said, here's a picture of the NEW Settings :
WXeCzq.jpg


and still the same problem :

zm5RJR.jpg
 
and i even tried to do it with you zip file that you posted.

here's the result :

crbman.jpg


Settings :

WXeCzq.jpg
 
I am not sure with the texture. You need to use only diffuse in pure black and use only Night map texture without alpha channel. No specular map required. You need to set up MCX to look for the texture in DDS only, not ApronSplash.bmp like you show me in the screen shot. And texture need to be Dxt5 dds file.
 
ok here's what i did now.

1-i converted every .bmp file to a DXT5 DDS File using DXTBmp
2-Deleted the spec file
3-imported the MDL File using MCX And replaced the .bmp Files in the section Diffuse and Nightmap wit the dds ones.
4-did the settings and exported the file.
5-replaced the texture file that has been automatically converted by MCX with the DXT5 DDS Textures that i converted

still the same problem.

here's a video of me doing The instructions :


Maybe i did something wrong.

Thanks mate !
 
Last edited:
I don't know either.
Why don't try to export my file directly from gmax game pack and place it without MCX? Something might does happen in MCX.
 
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