It's not a Bezier function per se (even though I've been referring to it as such). Basically, you draw a line between the two end-points and add new points along the line which become Bezier handles which can be moved. The shortcoming is that you must then create an object (I used a three-sided, multi segment cylinder and later deleted two sides) and place it's vertices along the line - extruding the cylinder as many times a necessary to generate the required number of sections.Don I am not sure what the bezier function in GMax does - how do you define the shapes?
I've never used an arc helper shape, but I gather you specify the arc dimensions and the number of vertices it is to contain - which then becomes a line of that shape. The difficulty I see is that the resulting lines must then be manually placed end to end to create complex shapes. (This is what I was referring to by "hardly ideal") George indicates it took him about 30 minutes to complete that one pattern. That's comparable with the time it would take to do it "the Gmax way" - including trial and error locating.
If ADE were to offer a capability similar to what I have described above, even if you had to manually fit GP line segment vertices along the "Bezier" line, that time would be reduced to a few minutes. If that line were to be a true helper, placing a user-specified number of vertices within each segment (the same number for all segments), that would reduce the time even further since the user would then only have to delete vertices along straight line portions or, perhaps, add a few more on long curves for smoothing.
That's because the backing is drawn one layer lower than the line itself - an entirely unintended feature.What I like about the GP lines is that they "merge" when they become tangential
Don



