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MSFS Are V-Tail planes doable ?

Hello gents,

I can't seem to find an answer on this and I figured would probably be best to just ask it here since there are no current plane with a V Tail in the default game and you guys might know something we don't :)
We are currently working on a 3D model with a VTail plane but we would like to know if that can be ported to FS2020 ? Looking at the documentation you can set the position of the horizontal and vertical tail but it doesn't look like you can rotate them to simulate the following.

Do you know what would be the best approach for this ?


Thanks a lot chaps.


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Merci Didier for the link ! I have seen it in my first search but since it was for Prepar3D I kind of disregarded it.

Now I am reading it, I am still a bit confused, how does that transfer to MSFS2020 SDK ?

We are at the part where we have exported the model to FS2020, all contacts points, brakes, geometry have been set (except the two tails), most aerodynamics and fuel values are also set.

Looking at the Geometry tab, we are getting very much confused on how to get more customization options.

Right now, we can set the vertical tail longitudinal, lateral and elevation position but we cannot duplicate it or rotate it on the roll axis.
There must be a way to get V tails, Twin tails, Dual tails, Boom etc... Even though all the planes from the default games are conventional and Ts.

Any help, pointers and suggestions are welcome, we are very excited to get to the next stage and start fly testing.

Cheers gents.
Theoretically MSFS does not seem to support VTails, just straight and simple tailplanes.

There are two aspects to the problem:
- the physical modeling of the whole for the visual,
- the aspect taken into account by the configuration files (CFG files)

1 - For the modeling, I had for a VTail glider under Prepar3D (Breguet 905), for a tails create two empties at the same point and two rudders, each rudder is attach to one emptie (=> 4 empties and 4 rudders), one was used as aileron and the other as rudder and they were each masked one turn.

2 - For the aspect CFG files, I think that it is necessary to see that, from the mathematical point of view and to decompose one control surface (one Vtail) in its components projected on the vertical and its other component projected on the horizontal.
By doubling (to take in account the 2 tails) theses projected surfaces, we obtain from a mathematical point of view the resultant of the surfaces equivalent to a simple and straight control surface.

It is probably aproximate but it is the only possibility that I see.