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Arno, Obj Format for MCX Export?

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Arno,

What is the best export setting for 'Obj' format when importing to 3DS Max?

Max 2014 has quite a few customized preference settings for the various forms of OBJ format. I was wondering which one you used, if you used a particular one. Would it be LightWave?

20150410_154153 - Copy.jpg
 
Hi Bill:

Until Arno has a chance to reply, perhaps this item from the ModelConverterX (aka "MCX") wiki might help clarify MCX's use of "Wavefront" OBJ:

http://www.fsdeveloper.com/wiki/index.php?title=ModelConverterX#OBJWriter


Also:

http://en.wikipedia.org/wiki/Wavefront_.obj_file

http://www.andrewnoske.com/wiki/OBJ_file_format

http://paulbourke.net/dataformats/obj/


BTW: Although I am not a user of 3DSMAX, IIRC I've seen posted reports of problems with 3DSMAX import of textured models, especially with improper retention of UVW mapping and unwanted merging of geometry:

https://www.google.com/#q=3DSMAX import OBJ problem


However, there seem to be (comparatively) fewer problems of that sort when importing Collada DAE files:

https://www.google.com/#q=3DSMAX import DAE problem


AFAIK, MCX does not (yet ?) provide a 'object writer' for Collada DAE files; it will be interesting to see what Arno might tell us about this, and whether the above reported problems are specific to particular versions of 3DSMAX and/or the version of (3rd party ?) importer code plugin used to bring OBJ file into 3DSMAX. :scratchch


Hope this helps ! :)

GaryGB
 
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Hi Bill,

I have no idea what all those different "tastes" of OBJ files are. What I am writing is quite simple and plain Wavefront OBJ (that's the name of the format). So I would try WaveFront.

Hi Gary,

Exporting COLLADA is on the wishlist, but I doubt I have time to look at it soon.
 
Hi Arno:

Thanks for considering this; I think a "Google Earth" KMZ implementation of Collada DAE (capable of being imported back into Sketchup and/or being displayed in Google Earth) as a MCX 'Object Writer' export output type would be very helpful to have ...when you get some time. :)

GaryGB
 
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Bill:

Perhaps one might use the 3DSMAX OBJ Import Options Dialog with ex: "LightWave" to see what 'default' settings in MCX generates as output:

http://knowledge.autodesk.com/suppo...7A9535E6-235D-459B-B32D-5A9E5E4EBF28-htm.html

[EDITED]

http://knowledge.autodesk.com/suppo...87B0A138-8348-4DCB-87EE-585841A27318-htm.html


"Note: When you import an OBJ file by dragging and dropping, by default the importer does not display the OBJ Import Options dialog. To see the dialog, hold down the
GUID-6BC67455-3D71-444F-B249-B8161AD6821F.png
key while you drag and drop
."

http://knowledge.autodesk.com/suppo...AC73E24F-65AA-4748-9096-ACB3B8FEC03F-htm.html

[END_EDIT]


Then one might be able to fine tune MCX output via controls for the 'Object Writer' OBJ format ...as described in the MCX wiki linked above:

http://www.fsdeveloper.com/wiki/index.php?title=ModelConverterX#OBJWriter


PS
: A few considerations for frequently reported issues when importing OBJ to 3DSMAX:

http://support.turbosquid.com/entries/22075033-What-to-Expect-When-You-Import-Exchange-Formats


Hope this helps a bit more ! :)

GaryGB
 
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Adding KMZ support as well is a nice idea. DAE is like MDL and KMZ as BGL.
 
Adding KMZ support as well is a nice idea. DAE is like MDL and KMZ as BGL.

Indeed; also users of 3D modeling apps other than Sketchup may wish to preview 3D models in Google Earth with 3D objects mode 'active'. :idea:


Additionally, Global Mapper and other GIS apps are beginning to support import / display of Google Earth KML / KMZ files (including the 3D models).

Thanks in advance for your efforts to make this possible in MCX, when you get a chance to do so. :wizard:

GaryGB
 
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