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Arno's Gmax Tutorial - How to Make a Simple Building

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1,268
I was following Arno's video tutorial recorded on October 23, 2009. There is something that is not going right when I follow the steps in the video that I don't understand. It has to do with texturing the model. At 59 minutes and 15 seconds into the video, the geometry, or model that Arno created is a solid blueish green. When he clicks on the Apply button in the Material Editor, his model turns into a dark gray. When I click on the Apply button in the Material Editor, my model does not turn a dark gray. It applies the texture instead. In the video, the texture only shows up after Arno selects and clicks the UVW Mapping button. Prior to that, the model is a dark gray. Since I'm doing everything that Arno is doing in the video, everything should be the same. Why is it that my model is not turning a dark gray as it does in the video when I click the Apply button in the Material Editor? I must be doing something wrong.

Ken.
 
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I think this is the difference between a complex geometry and a simple object, the simple object will already have a UVW map applied.
 
I think this is the difference between a complex geometry and a simple object, the simple object will already have a UVW map applied.

Well, what I didn't mention is that I just created a simple box to apply the texture. I guess a simple box would be considered a simple object? I didn't think that would have made any difference. I didn't create the model with the same geometry as Arno did. I'll try that and see what happens. Thanks for explaining that.

Ken.
 
I think I determined why the model was not turning dark gray. It was because I didn't make the model an Editable Mesh. I have completed the model but now when I export the model, I get this error message:

Export Warnings and Errors

WARNING: Degenerate poly detected in file (GMaxExport) mesh (Box01)
WARNING: Face vertex 0 x=-10 y=5 z=-5
WARNING: Face vertex 1 x=-10 y=0 z=-10
WARNING: Face vertex 2 x=-10 y=0 z=-10
WARNING: Degenerate poly detected in file (GMaxExport) mesh (Box01)
WARNING: Face vertex 0 x=-15 y=-2.5 z=-5
WARNING: Face vertex 1 x=-10 y=0 z=-10
WARNING: Face vertex 2 x=-10 y=0 z=-10

Why am I getting this message and what does it all mean? How do I read this message to determine what's wrong? I followed the instructions regarding the verticies in the video.


Ken.
 
I know you probably don't want to hear it, but here goes. If you're just getting started, stop using Gmax and start with Blender! I used to use Gmax, and it's not supported anymore and has several limitations. There are many, many tutorials for Blender, and quite a few good ones for making a excellent model and getting your project into MSFS. Go to flightsim.to and search for KOCF. Download it and check out the airport. EVERY model in it (every building, statue, etc.) I made using Blender. I make steam locomotives also and have a running copy of Gmax on my system only so I can pull up my old models and reference things. Gmax was fun, Blender is rewarding!

I use Blender 3.6.1 LTS and the exporter mentioned elsewhere in here works fine. (I can get you that information if you want it)). In Blender, you can tweak the glass to have tint, etc. I'm not sure you can do any of that in Gmax.

Good luck!

TB2
 
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Hi,

First, those are warnings, not errors. That will not affect your model being compiled. The warning comes from the fact that those polygons have common vertices within them. Therefore, these polygons have zero area. Usually they are invisible in the model and cause no problems. Occasionally, you might have a shading error due to those, and if you do, you might want to find them and remove them.
 
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