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Hey everyone, looking for a little bit of help...
We created a ground polygon with the FS2002 method with an ASM tweak for FSX as a layer above our normal ground polygon for the ramp lighting. Using the ASM rather than using ModelConverter X's poly wizard allows us to set the polygon to be visible only at night.
The drawback is that it excludes a large area of autogen. Is there anything we can do to prevent a ground poly made with this method from excluding autogen?
We created a ground polygon with the FS2002 method with an ASM tweak for FSX as a layer above our normal ground polygon for the ramp lighting. Using the ASM rather than using ModelConverter X's poly wizard allows us to set the polygon to be visible only at night.
The drawback is that it excludes a large area of autogen. Is there anything we can do to prevent a ground poly made with this method from excluding autogen?

